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1379100 Posts in 65664 Topics- by 58029 Members - Latest Member: ockpii

July 11, 2020, 09:44:15 PM

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TIGSource ForumsCommunityDevLogsTiny Thor
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JoeManaco
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« Reply #100 on: June 06, 2020, 01:12:49 PM »

Yikessss! Spikes!!!

Watch a more challenging gameplay situation in this video, where Tiny has to avoid lots of Spikes while falling into the deep. What will await him at the bottom?



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JoeManaco
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« Reply #101 on: June 20, 2020, 12:44:17 PM »

Here is a brand new section of our game Tiny Thor where our hero encounters a mysterious cube: A place which unveils quite a few secrets... Wink



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JobLeonard
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« Reply #102 on: June 21, 2020, 03:41:10 AM »

Nice!

(Did you change the camera behavior? Looks much more calm than before)
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fall_ark
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« Reply #103 on: June 21, 2020, 10:27:56 PM »

Here is a brand new section of our game Tiny Thor where our hero encounters a mysterious cube: A place which unveils quite a few secrets... Wink





The water probably needs to be transparent and layered above the crate/switches. It's fine on its own, but the crate bobbing up and down without seeing any water seems a bit weird.
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JoeManaco
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« Reply #104 on: June 27, 2020, 09:41:07 AM »

The water probably needs to be transparent and layered above the crate/switches. It's fine on its own, but the crate bobbing up and down without seeing any water seems a bit weird.

Yeah, you're right. We still have lots of small visual issues in the game and at some time we need to take the time to take care of it...

Anyway, here is a new feature we're currently working on. Wind Zones. Have already played around with it a little and also have some nice ideas we want to try with them (combats inside wind zones, puzzles with crates/wind zones involved, crates you can spawn wind zones etc.)



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JobLeonard
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« Reply #105 on: June 28, 2020, 08:36:02 AM »

Well, that's what early feedback from people like us is for: to help you spot those things Wink

Love the new preview!
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vdapps
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« Reply #106 on: June 28, 2020, 12:37:14 PM »

Wishlisted! Cute game which I can play with my son on TV with controller. Hand Metal Left Hand Metal Right
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JoeManaco
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« Reply #107 on: July 04, 2020, 03:33:04 AM »

Thanks!

Here is a new a first preview of the new high speed sliding passages we're currently working on:



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JobLeonard
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« Reply #108 on: July 04, 2020, 04:02:00 AM »

Nice! The spikes do leave me wondering though: what is the dying/retry loop like? Because so far the gameplay looks quite brutal, requiring quick reflexes to unexpected level layout, so if that dying/restarting loop isn't smooth and not-too-frustrating you'll lose a lot of players quickly I think
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JoeManaco
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« Reply #109 on: July 04, 2020, 04:27:42 AM »

To be honest, I'm usually showing off the most difficult parts of the levels (because they just look more interessting in videos) - most of the time it's just more relaxed.

However, we try to put lots of checkpoints in the game especially before the hard parts. And dying/respawning is nearly instantaneous.
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JobLeonard
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« Reply #110 on: July 04, 2020, 07:10:56 AM »

Ah, that makes sense! Smiley Does have the side effect of making the game look like a constant challenge though Wink
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vdapps
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« Reply #111 on: July 10, 2020, 12:40:11 PM »

Cool vid! Cool Looking forward for more.
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