kevin andersson
Level 1
Producer/ Designer by day and Programmer by night
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« Reply #140 on: January 09, 2021, 07:59:53 AM » |
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I'm very impressed with the slope management! Well done, also the bouncy cube looks very cool!
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JoeManaco
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« Reply #141 on: January 09, 2021, 12:30:31 PM » |
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Actually the code for the slopes is quite ugly
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neko.works
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« Reply #142 on: January 10, 2021, 05:48:00 AM » |
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Beautiful. Looks like a HD Amiga game! That Kraken boss battle seems fun. Following
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irn
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« Reply #143 on: January 10, 2021, 11:38:28 AM » |
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This looks really nice!
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JoeManaco
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« Reply #145 on: January 21, 2021, 04:49:09 PM » |
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Wondering how these colorful spore bumpers work? Seems they are interconnected somehow. The player can use them to maneuver himself (or crates) into places he can't reach otherwise.
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JobLeonard
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« Reply #146 on: January 22, 2021, 12:43:54 AM » |
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airbug
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« Reply #147 on: January 22, 2021, 10:24:23 PM » |
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Love this. The music reminds me of my childhood Amiga games <3
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JoeManaco
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« Reply #148 on: February 06, 2021, 03:09:10 AM » |
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Love this. The music reminds me of my childhood Amiga games <3
Oh, that's cool because that was one of our intention to have it sound like Amiga music Here is a new video of our latest enemy: The Snails ;-)
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« Last Edit: February 06, 2021, 03:18:13 AM by JoeManaco »
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JobLeonard
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« Reply #149 on: February 06, 2021, 04:43:48 AM » |
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The Snails Speaking of traditional 90s platform enemies
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JoeManaco
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« Reply #150 on: February 13, 2021, 03:04:36 AM » |
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A game about the god of thunder - even if he's just a small boy - needs some crackling visual effects, so we just created some this week. For example when Tiny Thor enters or leaves a scene. The sound effects are not yet final. I just played around with it a little because I thought it's just dumb to show off visual fx without sound
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JobLeonard
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« Reply #151 on: February 13, 2021, 06:36:12 AM » |
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The lightning crackle feels really good
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bkeegan
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« Reply #152 on: February 13, 2021, 04:37:23 PM » |
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This game looks amazing, can't wait for it to be released!
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Suttebun
Guest
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« Reply #153 on: February 13, 2021, 07:39:57 PM » |
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Where would you say your difficulty is at?
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JoeManaco
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« Reply #154 on: February 16, 2021, 03:38:12 AM » |
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We try to make it challenging but never unfair and always with nearby checkpoints before challenging passages.
All in all probably not as difficult as Celeste for example.
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Suttebun
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« Reply #155 on: February 16, 2021, 04:02:46 AM » |
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Matt Thorson's design philosophy was like.. if it's possible, than that's good enough. And then the players figured out the rest. (which worked) I hope I lose a couple times early on.. haha
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JoeManaco
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« Reply #156 on: March 13, 2021, 11:29:43 AM » |
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Another boss fight for Tiny Thor is ready. Meet the Stone Crusher, but best avoid his handshake
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Ashedragon
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« Reply #157 on: March 13, 2021, 12:15:47 PM » |
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Mann that art is breathtakingly gorgeous! And those animations are phenomenal. I do feel like all of the impacts are severely lacking in weight, though. Feels like everything is very light and brittle as it is.
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JobLeonard
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« Reply #158 on: March 13, 2021, 02:01:17 PM » |
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Will the runes do anything if you make them spell something
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JoeManaco
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« Reply #159 on: March 19, 2021, 03:39:22 PM » |
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Thanks for the nice words. The runes have no deeper meaning for the game.
Here is a new enemy. Beware of these little ghosts. They mostly attack in groups. Fortunately, they are afraid of a targeted throw with a magic hammer ...
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