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TIGSource ForumsCommunityDevLogsTiny Thor
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kevin andersson
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Producer/ Designer by day and Programmer by night


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« Reply #140 on: January 09, 2021, 07:59:53 AM »

I'm very impressed with the slope management! Well done, also the bouncy cube looks very cool!
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JoeManaco
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« Reply #141 on: January 09, 2021, 12:30:31 PM »

Actually the code for the slopes is quite ugly  Embarrassed
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neko.works
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« Reply #142 on: January 10, 2021, 05:48:00 AM »

Beautiful. Looks like a HD Amiga game!

That Kraken boss battle seems fun. Following Cool
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irn
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« Reply #143 on: January 10, 2021, 11:38:28 AM »

This looks really nice!
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vdapps
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Head against wall since 2013


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« Reply #144 on: January 14, 2021, 10:21:00 AM »

Both thumbs up!  Hand Thumbs Up Left Hand Thumbs Up Right
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JoeManaco
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« Reply #145 on: January 21, 2021, 04:49:09 PM »

Wondering how these colorful spore bumpers work? Seems they are interconnected somehow. The player can use them to maneuver himself (or crates) into places he can't reach otherwise.



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JobLeonard
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« Reply #146 on: January 22, 2021, 12:43:54 AM »

 Hand Thumbs Up Left
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airbug
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« Reply #147 on: January 22, 2021, 10:24:23 PM »

Love this. The music reminds me of my childhood Amiga games <3
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JoeManaco
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« Reply #148 on: February 06, 2021, 03:09:10 AM »

Love this. The music reminds me of my childhood Amiga games <3

Oh, that's cool because that was one of our intention to have it sound like Amiga music Smiley

Here is a new video of our latest enemy: The Snails ;-)



« Last Edit: February 06, 2021, 03:18:13 AM by JoeManaco » Logged

JobLeonard
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« Reply #149 on: February 06, 2021, 04:43:48 AM »

Quote
The Snails
Speaking of traditional 90s platform enemies  Grin
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JoeManaco
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« Reply #150 on: February 13, 2021, 03:04:36 AM »

A game about the god of thunder - even if he's just a small boy - needs some crackling visual effects, so we just created some this week. For example when Tiny Thor enters or leaves a scene.

The sound effects are not yet final. I just played around with it a little because I thought it's just dumb to show off visual fx without sound Smiley



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JobLeonard
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« Reply #151 on: February 13, 2021, 06:36:12 AM »

The lightning crackle feels really good
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bkeegan
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« Reply #152 on: February 13, 2021, 04:37:23 PM »

This game looks amazing, can't wait for it to be released!
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Developer of Stellar Fury. Please follow me on twitter Smiley
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Suttebun
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« Reply #153 on: February 13, 2021, 07:39:57 PM »

Where would you say your difficulty is at?
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JoeManaco
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« Reply #154 on: February 16, 2021, 03:38:12 AM »

We try to make it challenging but never unfair and always with nearby checkpoints before challenging passages.

All in all probably not as difficult as Celeste for example.
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Suttebun
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« Reply #155 on: February 16, 2021, 04:02:46 AM »

Matt Thorson's design philosophy was like.. if it's possible, than that's good enough.
And then the players figured out the rest. (which worked)

I hope I lose a couple times early on.. WTF haha
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JoeManaco
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« Reply #156 on: March 13, 2021, 11:29:43 AM »

Another boss fight for Tiny Thor is ready. Meet the Stone Crusher, but best avoid his handshake Wink



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Ashedragon
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« Reply #157 on: March 13, 2021, 12:15:47 PM »

Mann that art is breathtakingly gorgeous! And those animations are phenomenal. I do feel like all of the impacts are severely lacking in weight, though. Feels like everything is very light and brittle as it is.
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JobLeonard
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« Reply #158 on: March 13, 2021, 02:01:17 PM »

Will the runes do anything if you make them spell something Wink
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JoeManaco
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« Reply #159 on: March 19, 2021, 03:39:22 PM »

Thanks for the nice words. The runes have no deeper meaning for the game.

Here is a new enemy. Beware of these little ghosts. They mostly attack in groups. Fortunately, they are afraid of a targeted throw with a magic hammer ...



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