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April 18, 2024, 11:53:16 PM

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Cabadath
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Author Topic: Indie Brawl: Cabadath  (Read 45908 times)
Soulliard
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« Reply #100 on: March 24, 2009, 10:27:38 AM »

I think we're getting ahead of ourselves, then. There are already a lot of stages planned that should probably be finished first.
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Ego_Shiner
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« Reply #101 on: March 24, 2009, 10:28:40 AM »

I wasn't saying we should do it right away, but there's nothing wrong with ideas.
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Lo
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« Reply #102 on: March 24, 2009, 11:57:48 AM »

How about something like this for the walk animation?



It plays really slow in a browser, but if you sped it up a little bit it would look much better.  Shrug
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KennEH!
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« Reply #103 on: March 24, 2009, 12:35:42 PM »

I don't know much abut this, but wouldn't that cause horrible frame rate problems?
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Madness takes its toll please have exact change.
Ego_Shiner
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« Reply #104 on: March 24, 2009, 12:37:07 PM »

Yeah, I think a quick, but ominous walk would work fine.
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Lo
shig
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« Reply #105 on: March 24, 2009, 02:08:13 PM »

Quote

He shouldn't flash so much when teleporting.

In fact he should just suddenly be somewhere else. If anything, make his sprite quickly go transparent before disappearing.

Or it could be like one of The King of Fighters's characters, Chris, did in one of his attacks. I'll post some youtube video that shows this specific attack sometime later when I get home.

But anyways, I think that for his walk he should, well, walk.
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Rory
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« Reply #106 on: March 24, 2009, 02:28:39 PM »

How about...



THIS!

Just thought I'd play around with the mace-thingy's position a bit. I'm still not entirely happy with it, I think it needs to be rotated clockwise a bit, but I generally suck at pixel art anyway, so... yeah Smiley

Best I could do in 30 minutes with Adobe Fireworks.

I still think the teleport walking could work, if the teleport animation wasn't so bright and flashy and in-your-face. But I also agree with Tuna, yay for ominosity. (is that even a word?)

Damnit shig! That's what I get for typing a reply after half an hour of not refreshing Tongue
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shig
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« Reply #107 on: March 24, 2009, 02:34:37 PM »

Hm, I think I prefer the other one a bit.

This one isn't as intimidating as the other one IMO.
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Ego_Shiner
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« Reply #108 on: March 24, 2009, 03:34:51 PM »

Agreed. The other one looks like he doesn't need to put in much effort. This one looks like he's too cautious.
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Lo
Rory
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« Reply #109 on: March 24, 2009, 06:53:13 PM »

Oh well. It was fun to make Smiley
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Pigbuster
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« Reply #110 on: March 28, 2009, 10:44:57 PM »

Cabadath walks at the end of that video Tazi linked to.
I've made a quick and dirty gif for future reference:



Perfectly straight posture and no arm swinging. More of a march, really.
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Seth
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« Reply #111 on: March 31, 2009, 08:43:57 PM »

I know this game will have its own style of characters but I feel like Cabadeth lost a lot of his character in the sprite translation.  Shouldn't he be taller and stiffer, i feel like all the indie brawl characters are looking too slick
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Soulliard
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« Reply #112 on: March 31, 2009, 09:34:19 PM »

I don't know about his stiffness, but his height's about right. Any taller and his scale will be off compared to the other characters.
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Rory
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« Reply #113 on: April 01, 2009, 03:55:20 PM »

I think the mace/spear thingy needs to be held vertically. I think that would be more... I dunno, cool?
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Tazi
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« Reply #114 on: April 01, 2009, 04:24:54 PM »

Actually, I think a full vertical mace holding would be really cool, and more in-character. Actually this is how he holds it in the games.  Wink
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it_is_coming
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« Reply #115 on: April 01, 2009, 07:17:38 PM »

His head seems way too big to be scary and ominous. I know this is a stylistic thing, but it just seems out of character to me.
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Rory
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« Reply #116 on: April 01, 2009, 07:24:55 PM »

Hmm... maybe. I suppose it is supposed to b head proportioned after all.
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Soulliard
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« Reply #117 on: April 01, 2009, 07:52:09 PM »

His head needs to be that size. Otherwise, he'll look pinheaded compared to the other characters.
« Last Edit: April 01, 2009, 08:59:50 PM by Soulliard » Logged

it_is_coming
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« Reply #118 on: April 01, 2009, 08:26:00 PM »

ah yes, that's a good point.

I think it's that it is too round. It might look better and more cabadath-like if the shape of the head was more defined. I understand that that would be a lot of work, but I think it would look better.
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Ego_Shiner
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« Reply #119 on: April 02, 2009, 04:41:29 PM »

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Lo
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