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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Cabadath
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Author Topic: Indie Brawl: Cabadath  (Read 45941 times)
Soulliard
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« Reply #20 on: March 18, 2009, 06:50:13 AM »

The arm has a few errors, but I like the changes overall.
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Ego_Shiner
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« Reply #21 on: March 18, 2009, 07:43:59 AM »

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Lo
Tazi
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« Reply #22 on: March 18, 2009, 09:10:43 AM »

Better, I think.  Smiley
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William Broom
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« Reply #23 on: March 18, 2009, 11:01:19 PM »

@Tuna: Your sprite looks great except that he's maybe a little too flat on his left side.

@Nightshade: Even if a grab attack isn't necessary from a mechanical point of view, it might be worth considering just to make his moves a little more varied. Perhaps his S> could be changed into a teleport-grab. The player has to teleport right on top of his opponent, and then he grabs them with one hand and... maybe some sort of electric shock or something? I imagine it something like Ganondorf's side+B.
Bear in mind I haven't played any of Cabadath's games so I don't know if this would fit his character at all.
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Zaratustra
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« Reply #24 on: March 18, 2009, 11:26:17 PM »

Things Cabadath does in the games:

- Teleport around
- Walk around slooowly
- Impale people with his spear
- Jab spear at person on the ground then root it around like it was a broom
- Break someone's neck with his bare hands
- Tear someone's heart out of their chest with his bare hands
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Soulliard
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« Reply #25 on: March 19, 2009, 05:07:49 AM »

The problem with a teleport-grab attack is that it would be a lot more difficult to aim, since Cabadath's arms are much shorter than his weapon.
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Tazi
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« Reply #26 on: March 19, 2009, 06:26:16 AM »

He could stab his weapon into his opponent, then do the throw with it, instead of his hands.

Btw, an attack which summons John Defoe could be interesting.
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Soulliard
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« Reply #27 on: March 19, 2009, 10:05:51 AM »

John Defoe is a TIGBoxer.
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PlasmaMan
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« Reply #28 on: March 19, 2009, 02:04:41 PM »


Hand looks a bit too small and square conpared to others.

Also, hey.
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Rory
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« Reply #29 on: March 19, 2009, 02:57:51 PM »

Quote
Things Cabadath does in the games:

- Tear someone's heart out of their chest with his bare hands

Tell me what games they are! Evil

Nice sprite, Tazi and Tuna, but I think I preferred how his hand was before. I think the best thing would be to have his hand like it was before, but palm outwards and the mace thingy pointing down and to the right.

...maybe.

And yes, the new hand looks too small.
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Soulliard
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« Reply #30 on: March 19, 2009, 03:19:28 PM »

Cabadath is in Trilby's Notes (and he plays a smaller role in 6 Days a Sacrifice).

You might want to play 5 Days a Stranger first, but it's not strictly necessary.


Oh, and the hand size looks okay to me.
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Zaratustra
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« Reply #31 on: March 19, 2009, 03:19:34 PM »

He does that in Trilby's notes if you don't kick him away in the bedroom scene.
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Tazi
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« Reply #32 on: March 19, 2009, 04:23:49 PM »

He actually has very thin hand, with very wide sleeves, and I tried to achieve this with my quiet lousy modifications. Check here:  Smiley http://pix.motivatedphotos.com/2008/7/30/633530420093456965-cabadath.jpg

He also has bondages on his hands (colored black in 6DAS ending cutscene), but since it's unseenable on his ingame sprites, I left it out too.
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godsavant
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« Reply #33 on: March 19, 2009, 05:21:33 PM »

He seems really withdrawn and off balance; I understand that most of his attacks involve teleportation (a deus ex machina for animations) but he doesn't look like he's ready to strike at anyone.

Also, spread his feet apart a bit more, like in Grim-Kun's original sprite. Otherwise he looks weaker and easier to knock down. Maybe just move the right foot (our left) to the left a few pixels, so it looks like his hidden leg is closer in line with the hem of his robe?
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Ego_Shiner
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« Reply #34 on: March 19, 2009, 06:46:29 PM »


I feel like I should make him creepier.
« Last Edit: March 19, 2009, 08:06:39 PM by Tuna Unleashed » Logged

Lo
Rory
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« Reply #35 on: March 19, 2009, 08:47:10 PM »

Kiss Awesome!
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KennEH!
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« Reply #36 on: March 20, 2009, 08:38:56 AM »

He will be if you just have his jacket fluttering in the animation. No breathing should be visible.
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Ego_Shiner
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« Reply #37 on: March 20, 2009, 09:13:54 AM »

I think I'll also have him shift his scythe thing around.
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Lo
Tazi
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« Reply #38 on: March 20, 2009, 09:37:58 AM »

I think I'll also have him shift his scythe thing around.
Now that's pure awesomeness, sir!  Gentleman
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KennEH!
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« Reply #39 on: March 20, 2009, 09:50:36 AM »

Seems a bit too fast. Maybe an extra frame or two?
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