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1347666 Posts in 61908 Topics- by 53555 Members - Latest Member: gameidg

September 23, 2018, 07:02:11 AM

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TIGSource ForumsCommunityDevLogsJarvis - Hack 'n' Slash | 2d Platformer | Metroidvania
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Author Topic: Jarvis - Hack 'n' Slash | 2d Platformer | Metroidvania  (Read 23317 times)
chrilley
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« Reply #200 on: April 03, 2018, 11:27:11 PM »

Air Combo


By holding Up and pressing Attack(up to 3 times) in mid-air, you'll swing away and defy gravity at the same time. Besides slapping enemies around it's also useful for either slowing down your descent or to climb the skies in order to reach those flying buggers.

You are allowed 1 air combo once mid-air but if you manage to hit something with it or any other melee attack you are free to air combo again before reaching the ground(where you'll always recover the ability). You can basically use an enemy to ascend while you're beating him up.

The spin attack is a good combination to use with this move as it will quickly reset the air combo limit when it hits the enemy and allow you to continue your attack.
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chrilley
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« Reply #201 on: April 08, 2018, 03:47:27 PM »

Wrote a little mist shader for the grotto:
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chrilley
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« Reply #202 on: April 11, 2018, 06:36:18 AM »

Recently touched up the Ruins tileset a bit:


Also my videobombing wall-crawling baddie says Hi.

I wonder if they hand out awards for "Laziest walk cycle animation"...
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chrilley
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« Reply #203 on: May 15, 2018, 11:14:19 AM »

Boss Gates


Upholding the ancient tradition of warning the player that there will be a boss behind this point, so go save your progress if you haven't already!

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quantumpotato
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« Reply #204 on: May 15, 2018, 04:32:45 PM »

looks good
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