I got asked what attacks there currently are in the game and what their respective differences and uses are. Hence I made this little list explaining my ideas behind the current moves:
Regular attack (Press Attack whenever)A two combo strike that works for most situations, can be done mid-air as well as on ground. The second strike also has a small moment of defense against attackers from behind in case you are surrounded.
Uppercut (On ground: Hold Up + Attack) Deals a 20% extra damage and ideal for taller enemies while less useful vs smaller enemies since the blade doesn't hit them for too long before Jarvis is airborne and above them. There is also a good chance you'll land on the enemy afterwards if you didn't finish them off. So it's best used as a finishing move or when you plan to follow-up with a spin attack and falling slash.
Spin Attack (While mid-air: Hold Down + Attack)The best approach against flying enemies. You are invincible against projectiles and enemies while using it and you can also execute a downwards slash while doing a spin attack.
Plus if you jump during a dash you'll retain the velocity, if you then use the spin attack it is now useful against ground enemies as well since you'll pretty much throw yourself across the screen while cutting anything in the way.
This move is also required to execute before you can perform a downward slash/falling attack.
Downward slash/falling attack (While spinning: Hold Down + Attack)This is mostly used as a follow-up from going airborne with the uppercut, basically you quickly switch from spinning to this attack to come back down and finish what you started.
It's also fun to jump down holes with this attack and hit whatever is in the way on your way down
Dash Stab (On Ground: Hold Down + Attack, In Mid-air: Hold Up + Attack)The upgraded version of the dash move. While the normal dash has you phase harmlessly through the enemies, the "stab version" will have you not only phase through an enemy but also damage them in the process. It's great against single enemies but weaker vs groups as you'll most likely dash right into the middle of the bunch and get hit.
With this version you can also dash in mid-air so your travelling time is cut down by a lot, making backtracking or exploring of already known areas less of an issue.
By the way - These attack names absolutely
suck. I'm up for suggestions if anyone got 'em