Greetings good people of the Tigs forum! I am a part of an indie team called Ebb software and we are here to present and promote our game Scorn . I will try to update this devblog at least every two weeks, showing you different things from our game (from concept art to screenshots and animated gifs and some technical stuff if you are interested).
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived-in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
Here are some of the visuals of the actual game that we did a year ago when we tried a Kickstarter campaign, so they are a bit outdated but more will soon follow.
2016 Scorn teaser trailer
2014 pre alpha kickstarter video
2014 pre-alpha Screenshots
New concept art that was done in the meantime:Some info from our FAQ page
- Scorn part 1 of 2? Is the game split into parts?
Yes. Scorn was designed with certain concepts and ideas that we are very fond of. Changing these concepts would mess with the whole structure of the game. As we really don't want to do that and considering the budget and time frame available to us we decide to split it into two parts.
These two parts represent everything that will ever be done. There will be no DLC, expansions or sequels. Ever.
- Release date?
First part of the game is scheduled for Q1 2017 release
Second part is TBD.
- What platforms will Scorn be realeased on?
-What engine are you using?
If you have any additional questions please ask away!Update 01: New screenshots
Update 02: Weapons from Scorn
Update 03: A very important contraption in the world of Scorn.
Update 04: Capturing all the intricate details of the world in low-poly assets
Update 05: A sneak preview of the upcoming trailer
Update 06: New video trailer and Steam Greenlight campaign