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TIGSource ForumsJobsOffering Paid Work[PAID] 2D Animator for NES-inspired game Cathedral
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Author Topic: [PAID] 2D Animator for NES-inspired game Cathedral  (Read 1243 times)
Aron_Kramer
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« on: January 19, 2016, 08:59:03 AM »


Hi community,

Allow me to introduce myself! My name is Aron Kramer, I'm the composer and co-founder of Decemberborn Interactive. We are looking for an experienced 2D animator that can commit to our game for the long-run and is willing to work through a contract agreement. Please take a look at our game below and if you have experience with these kinds of games and want to be part of a professional team working on it, please contact us at:

[email protected]

Please send a portfolio or prior experience with this e-mail! Your job will be to:

- Animate characters, enemies, skills, etc. from existing still images

About the game

Cathedral is a game which takes you back to the roots of NES gaming. Its main focus is on exploring an unknown world, trying to figure out where and who you are. Discover hidden areas and avoid both traps as well as the dangerous creatures that inhabit this strange world.

The game features seven dungeons, each with their own unique aesthetics. Discover the secrets that each dungeon hold, and unlock its magic to grow stronger.



The game uses the NES color palette and the soundtrack is written in Famitracker. This is a long-term position that will require quite some work. Please let us know a quote on what you charge and we'll get back to you. Thank you!

Additional links:

Soundtrack: https://soundcloud.com/aron-kramer/sets/cathedral-official-soundtrack

Facebook: https://www.facebook.com/cathedral.8bit/

IndieDB: indiedb.com/games/cathedral

Twitter: https://twitter.com/Cathedral8bit

Tigsource Devlog: https://forums.tigsource.com/index.php?topic=46481.0
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sonder
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« Reply #1 on: January 23, 2016, 01:00:34 PM »

I just sent you an email.   Gomez
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