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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionTentacle Uprising [FINISHED]
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nihilocrat
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« Reply #20 on: March 28, 2009, 09:49:27 AM »

Heading to Guitar Center after work to pick this up.  Sliding between my 88-key digital piano (using it as a MIDI controller) and my computer for simple composition got annoying real quick.

Wow, I've never heard of one of those before, and it looks pretty awesome. 12" is absolutely tiny, I'm sure it won't get in the way of anything. Plus, the price is very modest. Downside is, there are no knobs.
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Chris Z
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« Reply #21 on: March 28, 2009, 08:27:23 PM »

Worked on the HUD/radar yesterday and just casually working on polish and a bit of art today.  This weekend will be less hectic with the deadline extended.  With the extra week I can probably add the story elements I wanted originally and different fighters/capital ships.  The level could also use a bit more background decor and I guess I have time to do that too.  I'll post some new screenshots later tonight.
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Chris Z
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« Reply #22 on: March 29, 2009, 03:27:40 AM »

New screenshot with the final cockpit in place.

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Chris Z
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« Reply #23 on: March 29, 2009, 06:42:19 PM »

Behold, a S.Q.U.I.D. missile.  In honor of the original deadline, I will try to have a demo available later tonight.  Stay tuned.



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Chris Z
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« Reply #24 on: March 29, 2009, 09:33:06 PM »

As promised, here's the demo!

EDIT: See thread-head for latest demo.

Let me know if there are any issues installing or running it.  The installer includes small redists for XNA, DirectX, VS, and .NET.  That should be all of the dependencies.

Controls:
WASD/Left analog:  Throttle and strafe
Mouse/Right analog: Turning
Left click/Right trigger: Shoot
Space/Left Trigger: Tractor beam
Q key/A button: Fire missiles
P key/Start: Pause

Right now the game will just keep spawning fighters.  You can build towers by capturing the debris with the tractor beam, waiting for it to repair, and using the tractor beam on the landmasses to place the towers.

Some stuff that you wont see until later this week:
  • Explosion and smoke effects
  • More background elements
  • Capital ships/other enemies
  • Dialog
  • More varied AI
  • Sequential/eventful level
« Last Edit: March 30, 2009, 06:18:12 PM by IceNine » Logged

Fuzz
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« Reply #25 on: March 29, 2009, 10:49:26 PM »

The game installs fine and the menu works, but when I press start, it crashes, regardless of settings.
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Chris Z
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« Reply #26 on: March 29, 2009, 10:58:14 PM »

I should mention that the game requires a card that supports shader model 2.0.  It's on my to do list to add some checks before launching but I forgot to do it before distributing it just now.  If you do have a supported card:

1. Run dxdiag.exe from the commandline/Run window.
2. Click "Save all information"
3. PM me the contents of dxdiag.txt and any other tidbits that might help.
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Fuzz
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« Reply #27 on: March 29, 2009, 11:27:47 PM »

Ah, I think it's probably just my graphics card then.
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Chris Z
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« Reply #28 on: March 29, 2009, 11:34:33 PM »

Ah, I think it's probably just my graphics card then.

I think I may have fixed your issue.  I was looking at the output of my content build and there was a texture that had non-power-of-2 dimensions which is usually a problem on older cards.  Try the updated file in the previous post and let me know!
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Fuzz
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« Reply #29 on: March 29, 2009, 11:52:57 PM »

Works now! Can't really try it at the moment because it's the middle of the night and I don't want to wake people up, though.
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Chris Z
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« Reply #30 on: March 30, 2009, 11:27:05 AM »

Also, I noticed the shortcut the installer creates doesnt set the "Start in" to the game's install directory.  I'll fix it when I get home, I guess just run the exe directly (or change the shortcut) if this is a problem until then.

Edit: Fixed, see thread-head.
« Last Edit: March 30, 2009, 06:22:15 PM by IceNine » Logged

TheKeyToDestruction
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« Reply #31 on: March 30, 2009, 12:44:48 PM »

very cool idea and great artwork!
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György Straub
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« Reply #32 on: March 31, 2009, 03:55:04 PM »

oh noes, XNA.=( Crossover doesn't do that and I'm lazy.

the screenshots are amazing tho, so I'm definitely checking this out next time I'm booting into windows. CoffeeHand Metal Right
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Chris Z
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« Reply #33 on: April 01, 2009, 01:46:12 AM »

Now with smoke and explosions!  *cue Michael Bay music*

I'm going to update the demo tomorrow with these changes and some other small ones before working on some big ticket items.  I think I'll keep those semi-secret until the deadline.



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Chris Z
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« Reply #34 on: April 01, 2009, 08:32:36 PM »

Uploaded new demo, see threadhead. 

This one mainly addresses a couple of graphical glitches, adds explosions/smoke effects and a prettier title screen.  Also populated the test level a bit more.  I'm thinking this will be the last preview before the deadline.  From now until then I will add a more sequential level, narrative, new enemies and AI tweaks.
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Chris Z
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« Reply #35 on: April 03, 2009, 01:20:48 AM »

Claw Frigate capital ship from a couple of angles.  This game is making me hungry.



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Ivan
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« Reply #36 on: April 03, 2009, 09:20:42 AM »

Looking great! I'm gonna check it out tonight when I get home.
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« Reply #37 on: April 03, 2009, 10:19:22 AM »

flying lobster Shocked

this_games_coolness *= 10;
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Chris Z
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« Reply #38 on: April 05, 2009, 12:20:59 AM »

Spent some time today working on AI and making the frigate explosion epic.  Made some tougher versions of the current enemies.  Fixed some perf issues too.  I spent last night and tonight going out so I didn't get as much as I wanted done.  Crunch time tomorrow!

Thanks for the kind words.
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« Reply #39 on: April 05, 2009, 09:15:35 PM »

Done! Check the threadhead for the final competition edition.  You can play the game from beginning to end, complete with a final boss and "ending".  I'm proud to say I got almost everything I wanted in the original design gameplay-wise.  The game might be a little on the short/easy side for the voting period, I want people to be able to see the whole thing without dedicating hours of their time.  What a relief, the grind is over...  Crazy

Here's a shot of the title screen, video coming soon!

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