Bura Mathews
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« on: January 23, 2016, 07:13:38 AM » |
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Table of Contents - Synopsis - - Gameplay - - Main Characters - - Screenshots - - Concepts - - Credits - After being deployed to his first mission, Rourke leaves The Core's base for the very first time, only to discover the dark truth about the operation he's part of and the consequences of deserting an inescapable war. With no place to call home now, he must prevent the war from spreading any further, forming strong bonds along the way that will forever change his life. - Communication is Key: As Long Gone Days is set in the real world, you'll encounter several language barriers. Recruit interpreters in order to communicate with others.
- Keep Morale High: Choose dialogue options wisely as they impact your party members' Morale, affecting how they perform during battles. While doing so, keep in mind every character has different personality traits and motivations.
- Sniper Mode: Long Gone Days has two battle systems. Using Rourke's rifle, spot your enemies and take down your targets.
- No Random Encounters: Long Gone Days features front-view turn-based battles with body-targeting system, and every battle is directly related to the plot.
CreditsCamila Gormaz - Original Creator, Artist, Business Pablo Videla - Writer, Game Designer Camilo Sáez - Programmer Jesús Morillo - Programmer External LinksYou can also the project on: LongGoneDays.com, Twitter, Facebook, and Tumblr.
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« Last Edit: March 25, 2018, 07:01:03 AM by Bura Mathews »
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Hoj
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« Reply #1 on: January 23, 2016, 08:49:20 AM » |
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Looks good!
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sidbarnhoorn
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« Reply #2 on: January 23, 2016, 08:59:02 AM » |
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Looks great! Looking forward to seeing this develop. Good luck! :-)
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Pixel Noise
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« Reply #3 on: January 23, 2016, 09:35:50 AM » |
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Hey I really like the art style - and am a big fan of having battles that directly relate to the story. Sounds like you guys have a great concept of the story and gameplay already - following!
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gimymblert
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« Reply #4 on: January 23, 2016, 10:33:28 AM » |
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that looks amazing!
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Chromanoid
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« Reply #5 on: January 23, 2016, 11:18:34 AM » |
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Looks wonderful! Subscribed
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FK in the Coffee
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« Reply #6 on: January 23, 2016, 02:16:42 PM » |
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I'm a huge fan of narrative-driven RPGs, and this one really caught my eye. Gorgeous pixelwork here, and really intriguing story ideas.
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shellbot
Guest
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« Reply #7 on: January 23, 2016, 03:23:08 PM » |
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The second I saw RPG written beside that beautiful pixel art I said: "Oh god, I'm totally in!"
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Armageddon
Level 6
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« Reply #8 on: January 23, 2016, 07:04:42 PM » |
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I love the art and the story sounds very intriguing/unique. I'll be following.
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Aamp
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« Reply #9 on: January 23, 2016, 07:16:17 PM » |
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Looks awesome!
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El-Metallico
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« Reply #10 on: January 24, 2016, 03:03:18 AM » |
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Awesome palette and style, wait for demo!
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Bura Mathews
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« Reply #11 on: January 24, 2016, 09:10:03 AM » |
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Thanks for all the comments, guys! You are all so nice, I'm really glad you liked it. I'll upload a new screenshot at least once a week. I do have a lot of sketches and WIPs, but I'm not sure if they are allowed here.
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teefal
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« Reply #12 on: January 24, 2016, 10:54:53 AM » |
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So how have you been writing this half of your life? In text, sketches, etc?
Concept sounds intriguing. Love learning-to-be-social aspect.
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Griffith
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« Reply #13 on: January 24, 2016, 12:49:20 PM » |
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Looks really interesting. What platforms are you targeting?
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pmarincak
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« Reply #14 on: January 24, 2016, 08:07:31 PM » |
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I really like how it looks so far! Good luck, looking forward to more
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Noogai03
Level 6
WHOOPWHOOPWHOOPWHOOP
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« Reply #15 on: January 27, 2016, 12:03:45 PM » |
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Damn this looks neat so far, love the graphics
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So long and thanks for all the pi
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Bura Mathews
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« Reply #16 on: January 27, 2016, 12:47:27 PM » |
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Hi guys! Here are 10 seconds of gameplay showing how battles look like whenever you have a sniper rifle equipped. There are a lot of placeholders, but it's mostly to illustrate how it works: So how have you been writing this half of your life? In text, sketches, etc?
Concept sounds intriguing. Love learning-to-be-social aspect.
Thank you! The characters were indeed created 12 years ago as well as the first RPGMaker version of the game, which is totally different from what it is now, and I wrote bits of their backstories, developed their personalities over the years. There were some early versions of the game on RM2k and RMXP, but I didn't know much about military tactics by that time, so I decided to research a lot more before making a new version. Of course, this doesn't mean that the story is 12 years old, because a lot has had to be rewritten as I researched, and obviously the old assets aren't reusable because they were hideous monsters, haha: But for the past 12 years, finishing this game has been my lifelong goal and I finally finished school, finished my career, got a job and saved enough money to work full time on this to make it a reality.
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« Last Edit: February 04, 2016, 02:55:07 PM by Bura Mathews »
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spacetreasured
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« Reply #17 on: January 27, 2016, 01:42:43 PM » |
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Love the art style of this - looks lovely, really curious to see what you do with the setting. It already sounds super intriguing!
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pietze
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« Reply #18 on: January 28, 2016, 05:31:42 AM » |
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I'm just posting to let you know, that I have subscribed and that I'm looking forward to this game
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RujiK
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« Reply #19 on: January 29, 2016, 08:27:05 AM » |
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Pretty color palette for the kitchen!
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