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TIGSource ForumsCommunityDevLogsLong Gone Days - Modern-Day Story-Driven RPG (Launching on March 28th)
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Author Topic: Long Gone Days - Modern-Day Story-Driven RPG (Launching on March 28th)  (Read 13269 times)
Bura Mathews
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« Reply #40 on: March 16, 2016, 12:07:05 PM »

Hello everyone! I didn't post a thing last week because I focused on writing long, long documents, but I'm super excited to announce that John Fio will be working as LGD's composer ♥!
 
Anyway, here's a new screenshot and Adair's reference sheet (you can see the full body picture here).






(P.S. I'm thinking how to show the battle system without spoiling everything, haha. I guess that will have to wait)
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Bura Mathews
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« Reply #41 on: March 26, 2016, 12:43:20 PM »

This is a sneak peek of one of the two battle modes, the other one being turn-based combats that I will be showing next week.
Don't shoot him Sad



And I'm in the final weeks of the development of the demo, I'll post more info about it next week!
« Last Edit: March 26, 2016, 06:32:16 PM by Bura Mathews » Logged

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Bura Mathews
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« Reply #42 on: March 29, 2016, 02:42:12 PM »



I just posted an announcement regarding the upcoming demo (and the things it will include) on the devlog!
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Bura Mathews
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« Reply #43 on: May 11, 2016, 04:13:30 PM »

This is probably the most important update I have made so far on this thread:
More info can be found on this post!
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Bura Mathews
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« Reply #44 on: May 13, 2016, 10:54:13 AM »


The demo is OUT!
Download it from itch.io or rpgmaker.net
More info on this post.
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typhvs
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« Reply #45 on: May 13, 2016, 11:30:46 AM »


The demo is OUT!
Download it from itch.io or rpgmaker.net
More info on this post.

Congrats on getting Long Gone Days up on itch! Smiley Coffee
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FK in the Coffee
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« Reply #46 on: May 14, 2016, 01:32:29 PM »

Just played through this, and wow, what a demo! The thing that struck me most was level of polish at play here; it felt less like I was playing an RPG Maker game, and more like I was playing a handheld RPG from a professional studio. The UI, the art, and the battle system were all really cool, and I liked the idea behind the morale system, too. The cliffhanger ending really left me craving more of that story, so I can't wait to play the rest at some point!
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melos
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« Reply #47 on: May 15, 2016, 02:05:42 PM »

The demo is nice! I'm curious to see what happens next with the plot. The conflict-between-factions sort of stuff for the story is nice so far.
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Bura Mathews
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« Reply #48 on: May 25, 2016, 08:31:57 PM »





Long Gone Days is now on Greenlight!
If you enjoyed the demo, please show your support voting here: http://steamcommunity.com/sharedfiles/filedetails/?id=690609875
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Noyemi K
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« Reply #49 on: May 25, 2016, 08:38:21 PM »

I voted for it! I think you'll pull it off handily!
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gimymblert
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« Reply #50 on: May 25, 2016, 09:55:14 PM »

The graphism is incredible i_i7 has voted
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hyperduck
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« Reply #51 on: May 26, 2016, 12:34:13 AM »

Oh def voting, greenest of lights.
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« Reply #52 on: May 28, 2016, 11:43:43 PM »

Hi Bura,

Nice to meet you here!
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FK in the Coffee
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« Reply #53 on: May 29, 2016, 09:16:05 AM »

Voted! Judging from the comments, it looks like the game's getting a ton of well-deserved attention.
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« Reply #54 on: June 28, 2016, 07:13:47 AM »

I am enjoying the little details like the fireflies/buys flying around as you walk in the field. Great work!
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« Reply #55 on: June 28, 2016, 08:45:26 AM »

Following! Nice to see another rpgmaker user ^^ your art is very nice!
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Bura Mathews
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« Reply #56 on: June 28, 2016, 06:15:36 PM »


Long Gone Days on Square Enix Collective!

Hi everyone! I'm proud to announce Long Gone Days has been featured on Square Enix Collective!
You can vote here: http://collective.square-enix.com/projects/249/long-gone-days
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Bura Mathews
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« Reply #57 on: July 11, 2016, 12:17:52 PM »



Long Gone Days is now on Indiegogo!

https://igg.me/at/longgonedays


Hi everyone! A crowdfunding campaign to continue the development just went LIVE today.
As I know we are all developers here, I'm not asking for money, but for diffusion.
If you enjoyed the demo, I'd appreciate if you could let others know about the campaign!

That aside, the game is now being developed on a 16:9 resolution:







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gimymblert
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« Reply #58 on: July 11, 2016, 01:44:08 PM »

amazing visual: check  Addicted
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« Reply #59 on: July 11, 2016, 04:07:17 PM »

Awesome! This looks really nice. I will have to give this a follow. Looking forward to seeing more.
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