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TIGSource ForumsCommunityDevLogsSUPER FUN ADVENTURE OF AWESOME
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Author Topic: SUPER FUN ADVENTURE OF AWESOME  (Read 14310 times)
blindskystudios
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« Reply #60 on: February 07, 2016, 05:54:27 AM »

Ahh please find a way to work with matwek! Freedom Planet and Poncho are beautiful games. I'd love to see matwek's sega genesis vibes applied to your puzzle mechanics! 
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oahda
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« Reply #61 on: February 07, 2016, 05:57:22 AM »

Ahh please find a way to work with matwek! Freedom Planet and Poncho are beautiful games. I'd love to see matwek's sega genesis vibes applied to your puzzle mechanics! 
They already found someone. Or is Matwek and Brit(t?) the same person?
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blindskystudios
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« Reply #62 on: February 07, 2016, 06:09:00 AM »

Ah well, I'm sure it'll still look rad either way! The proposed new art style was perhaps a tad cutesy for my personal tastes, but still very decent.   
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matwek
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« Reply #63 on: February 07, 2016, 02:05:33 PM »

Ahh please find a way to work with matwek! Freedom Planet and Poncho are beautiful games. I'd love to see matwek's sega genesis vibes applied to your puzzle mechanics! 
Hey. Thanks for the praise. Glad you liked them.

Back on topic though.
Have you considered rotating the background the opposite direction to the level layouts in some instances. Might create a weird surreal effect for unique areas of the game.
Also, how about just rotating the individual background assets rather than the whole background at once?
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HopFrog
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« Reply #64 on: February 11, 2016, 04:08:07 PM »

I am working on this new Desert Area. I am thinking really cryptic stuff for it. Also, since it's the new area right after the Forest one (which introduces basic mechanics) I can go relatively wild with new design choices. Lasers, reflecting lasers with mirrors, secret codes, ultra hidden stuff. labyrinth type of deal  Evil

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HopFrog
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« Reply #65 on: February 23, 2016, 03:54:04 PM »

Britt is working on remaking the art assets!



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Kitkat
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« Reply #66 on: February 23, 2016, 04:10:34 PM »

I'm in love with the new art ♥ that fluffy lil critter is so cute!
And it looks like it'll be really fun to play.
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oahda
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« Reply #67 on: February 24, 2016, 06:38:18 AM »

Nice! Can't say I like the horizontal squish tho. ;p
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jctwood
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« Reply #68 on: February 24, 2016, 08:48:11 AM »

This looks extremely fun and the new art is adorable!
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lobstersteve
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« Reply #69 on: February 24, 2016, 10:32:42 AM »

Yeah, New art is cool Smiley
Also not a big fan of the flip tho :p
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HopFrog
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« Reply #70 on: February 24, 2016, 01:55:38 PM »

Thanks folks!  Grin I keep hearing stuff on that flip... What about it seems to be the issue? It's missing some kind of transition frame you think?
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grayhaze
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« Reply #71 on: February 24, 2016, 02:49:27 PM »

Thanks folks!  Grin I keep hearing stuff on that flip... What about it seems to be the issue? It's missing some kind of transition frame you think?

Either add a properly animated turn, or do away with it entirely and just immediately switch directions. The flip makes it look very two-dimensional, like a piece of paper, and takes away from the art.
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Zorg
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« Reply #72 on: February 25, 2016, 02:36:25 AM »

A single front image makes a big difference to switching directions without a mid-frame.
(Even if it's bad, it will be noticed.)



So, yes, your artist should create a proper transition frame/front image. Smiley
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HopFrog
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« Reply #73 on: March 03, 2016, 05:00:42 AM »

Some indoors work:
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oahda
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« Reply #74 on: March 03, 2016, 05:11:41 AM »

Now it looks like Fez again. Wink

But eh, how unique can a side-view pixelart room be?

I guess that's the thing, tho. All houses in Fez are just one room. Maybe make some with more rooms. Could be inspired by silver star drill puzzle in Super Mario Galaxy 2, which is kind of like that...

6:24 in this video (didn't watch it so I don't know if the person playing is annoying): https://youtu.be/KusHYaf8EGo?t=6m24s
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HopFrog
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« Reply #75 on: March 03, 2016, 05:25:31 AM »

Oh I never saw that Mario level!

It's definitely going to play a little bit like that. I am still not sure if they are going to be just one room though, I told Britt to make it like that because it was easy to reference. I know I want to use areas like this for more than just hiding one collectible in there. Every area right now has it's own puzzle rules and mechanics, if that makes any sense.

Anywho, multiple rooms seem like the way to go. Especially since I don't have many houses ingame  WTF
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Pixel Noise
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« Reply #76 on: March 03, 2016, 06:44:50 AM »

Hey nice! I didn't really have any issues with the Fez-likeness you had going on, but I'll agree that the new art style will be better for you overall, I think. And it's great! Following Smiley
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jctwood
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« Reply #77 on: March 03, 2016, 06:52:55 AM »

I don't see so much of a similarity to fez, the character here feels much heavier and more cartoonish.
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DigitalSun
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« Reply #78 on: March 03, 2016, 07:30:39 AM »

It looks good.  Wink

I've been reading your problem with the whole FEZ thing... Maybe changing the game's name is a good start? By the way, the new art is not related with FEZ's world anymore (maybe the interior room a little). Of course, your character is completely different to Gomez, on movement heaviness and general attitude (yours is more cute, and kinda "soft").
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HopFrog
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« Reply #79 on: March 03, 2016, 08:04:15 AM »

Thanks for the feedback!  Grin

We sure need a new name... I am completely blank though. Any ideas? The stupider it sounds the better lol
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