In this enclosed society, where every sorcerer strives for power there are times, when a leader must be chosen. Surely the leader must be the strongest! We call the candidates Liches and you are one of them.Liches is a two-player turn-based hot-seat card game. A player is located on each side of the screen along with his main resources: Health, Attack, Defence and Mana. There is a game library to see, which effects a certain card offers, but all the cards are available from the start. However you're not able to create decks, instead, the game generates them randomly from all the cards for each player (this was done for two reasons: it was more simple to code, and it may spell a bigger replayability, since all the cards are involved, not only the ones you choose). A deck has 20 cards. At the beginning of a turn 4 cards are drawn from a player's deck into the batlefield, he can play any cards, as long as he has the mana. Mana is increased by 1 at the beginning of your turn to a maximum of 10. The cards change your basic resources in some way. After a 30-second turn players deal damage to each-other, depending on their ATK and DEF values. If a player's HP drops to 0 or if he has no cards left (both in the deck or on board), he loses the game.
Some in-game screenshots: I've started the project to see, what I can do with a simple concept. It never intended to be big, but I want to make a good quality game nonetheless. The game is being developed in Game Maker Studio since the end of December 2015 and is nearing its release-stage.
Here're some progress images:This is how the game looked like at the previous stages of developmentRedrawing the original tokens, due to negative feedback on vertical text being unreadable Currently I am working on polishing the game visuals to bring a more understandable gameplay experience. For this I'll remove some of the text information and change it into icons, add some visual effects for better player feedback (like magic missiles at the end of the turn to show that the Liches are actually attacking each-other, etc.).
Mockup of the new player stats submenu Finally to see what's already done you can watch this video (the playlist it's in is also a devlog):
Any and all feedback is appreciated, however I don't plan on adding AI or network multiplayer (because I never intended it and because I've no idea, how to do it
).