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TIGSource ForumsDeveloperDesignDesign pet peeves / clichés
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Alevice
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« Reply #20 on: February 03, 2016, 03:13:49 PM »

In general anything that seems to indicate a camera in an FP game is weird to me, because it's not exactly like that rain or blood or whatever is literally running down the surface of the characters eyeballs, right? Perhaps they're all wearing extremely big monoglasses, or helmets...

Now that I think about it, tho, it'd be cool to make a game where it's ACTUALLY supposed to be viewed through a camera, Cloverfield-style...

Metro 2043 more or less did this and works quite well.
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« Reply #21 on: February 03, 2016, 03:21:17 PM »

instead of getting rid of lensflares and BLOODY SCREEN (so real) you should just make your character a visor wearing robot

thats kinda what metroid prime did and it was pretty rad. you can see your own reflection in your visor sometimes.

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Mechanic gets introduced, used a couple of times without really combining with previous mechanics, then gets thrown out of the window.

examples of this? because i can't think of any.
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Alevice
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« Reply #22 on: February 03, 2016, 03:34:24 PM »

Anything called a poor gimmick. Like a stealth level on an action game.

An interesting subversion is Earthworm Jim, where several levels have a single level gimmick that never shows up again afterwards. the sequel is more egregious in a way on this.
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Torchkas
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« Reply #23 on: February 03, 2016, 03:42:24 PM »

it's why I don't like DKC2 that much
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« Reply #24 on: February 03, 2016, 03:49:55 PM »

shut up the minecart levels in dkc are the best
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Schoq
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« Reply #25 on: February 03, 2016, 04:01:20 PM »

man you must hate battletoads
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« Reply #26 on: February 03, 2016, 04:05:11 PM »

the minecart anythigns are the best in any gam
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Torchkas
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« Reply #27 on: February 03, 2016, 04:09:43 PM »

yeah I feel like they were the weakest part, but it is a pet peeve so you know.

I should play battletoads.
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« Reply #28 on: February 03, 2016, 04:20:46 PM »

escort missions
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« Reply #29 on: February 03, 2016, 05:42:51 PM »

serious question: is there any game that has ever done escort missions well?

ico maybe? but that only half counts because it just turned the inherent awkwardness of escort missions into a narrative virtue.
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oahda
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« Reply #30 on: February 03, 2016, 05:56:08 PM »

is there any game that has done an escort mission that isn't a man escorting a woman
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« Reply #31 on: February 03, 2016, 05:57:28 PM »

a lot actually

http://www.dorkly.com/post/51153/the-dorklyst-the-13-worst-escort-missions-in-videogame-history/

oh yeah i guess if yoshi's island counts as an "escort mission" then that's good too because yoshi's island is an amazing game. fuck what that article says about it.
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« Reply #32 on: February 03, 2016, 07:15:07 PM »

A big peeve for me and all other conlangers, few of which you'll find here, is how crappy fantasy languages in games usually are. Often they're just English with the words changed around, instead of proper conlanging as art, which at least the movie companies have finally started picking up on as a cool thing to do, but games are still lagging behind on (as with everything else in this pubertal medium). I wish more people would hire linguistically competent people to do this, because it really adds depth to a world, whereas cyphers of English are cheap and embarrassing, and there are lots of people out there with the right competence who'd be happy to do this.

Also non-Anglophones who still only work in English because English is COOL and "everyone speaks English anyway", which is far from true if you step ever so slightly out of your western bubble, and either way, having various media available in your language is a great way for people who want to learn it to do so in an engaging way, much like you probably often claim to have learned English by playing video games. That's just one of many good reasons to translate games. Another is to help save minority languages where the younger generation are failing to continue the tradition simply because they have no material of their own. Everything is in a different language. And just the fact that a language is so much more alive and well with content being made in it. The fact that you're not doing this is only feeding your own stigmatisation of your native language as "uncool" when compared to English. Your language is cool! People want to learn it and you can help.
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« Reply #33 on: February 03, 2016, 07:32:49 PM »

Stupid amounts of trivial upgrades that seem to exist solely for the sake of claiming RPG-style gameplay. Its particularly annoying when a game expects you to grind through several losses and get consolation experience or whatever just to make the first couple of levels remotely beatable.

Mock Anger

The examples I am thinking of though are back from when I played Flash games more. Can't think of any console or PC game examples off the top of my head.
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« Reply #34 on: February 03, 2016, 07:36:12 PM »

Also non-Anglophones who still only work in English because English is COOL and "everyone speaks English anyway", which is far from true if you step ever so slightly out of your western bubble
you can step pretty far outside the western bubble and still have that be true as long as you still stay inside the young, the urban, and the bourgeois bubbles.
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« Reply #35 on: February 04, 2016, 06:20:25 AM »

cackletta was translated to the "heehee witch" in spanish. so no.
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« Reply #36 on: February 04, 2016, 09:12:56 AM »

Also non-Anglophones who still only work in English because English is COOL and "everyone speaks English anyway", which is far from true if you step ever so slightly out of your western bubble, and either way, having various media available in your language is a great way for people who want to learn it to do so in an engaging way, much like you probably often claim to have learned English by playing video games. That's just one of many good reasons to translate games. Another is to help save minority languages where the younger generation are failing to continue the tradition simply because they have no material of their own. Everything is in a different language. And just the fact that a language is so much more alive and well with content being made in it. The fact that you're not doing this is only feeding your own stigmatisation of your native language as "uncool" when compared to English. Your language is cool! People want to learn it and you can help.
A coworker of mine was in Brunei for 2 years or so and all the kids there had English children songs / nursery rhymes and stuff and English in general was everywhere in everyday life. It really frustrated him, he had similar feelings like "are you not interested in / proud of your own language? It's a cool language!"  Shrug

With creative stuff, at least for me, it's far easier to write in a different language, because you know immediately what's trite / stilted / badly worded in your own language. It's easier to spot imperfections and harder to be happy with the results  WTF
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« Reply #37 on: February 04, 2016, 09:40:53 AM »

With creative stuff, at least for me, it's far easier to write in a different language, because you know immediately what's trite / stilted / badly worded in your own language. It's easier to spot imperfections and harder to be happy with the results  WTF
I always wounder that when I watch foreign films. You can never really tell if it's good acting or not
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« Reply #38 on: February 17, 2016, 02:51:30 AM »

For me recently it's been small pixel text and/or unscalable text - sweet baby satan, text that makes me lunge into my screen is the worst, and pixel text is nice and all but I just disagree with anything below size 20 (See Sunless Sea / Retro-Pixel Castles, both games I'm solidly enjoying but I'm on 1600x900 just to have an easily readable font size).
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« Reply #39 on: February 19, 2016, 07:17:08 AM »

'Ubisoft Syndrome' is a big peeve for me. Having a ridiculous amount of filler tasks/collectibles under the guise of content as an excuse to use an open-world.
I can't think of a game that gets this right really, maybe Bethesda games, their quests mostly seem enjoyable and lore filled, although they are occasionally a bit mundane and repetitive, especially with Fallout 4's more  linear approach to dialog and quests. Shrug
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