From an immersion perspective, checkpoints like that always bothered me tho. It works in some games, but in many they're just bizarre. They need to be very creative to blend in well, if that's at all possible.
Still not quite sure how to solve this in my game(s).
Also, what? The goal posts are save points? From what game on?
Yeah checkpoints in certain games do look extremely out of place and break the tone and autosave is useful in those scenarios. I think the issue is one more of execution than it being just the idea being bad at it's core. If developers actually think about autosave checkpoint placement, it's a net positive. Like Hyper Lift Drifter is a fantastic example of how to to autosave right, while Transistor is an example how it can break a game.