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1411512 Posts in 69376 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

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boogie
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« Reply #60 on: August 01, 2016, 08:42:57 AM »

Woah this low poly art style is looking really great! adore the concept too reminds me of an old game i can't quite pinpoint...

 Thanks so much! if you'll remember the game, let me know. Or even better, if you remember what you liked about the game, that would be good to know.

The sheep gameplay makes me think of Riot Simulator. I also love the visuals, reminds me of Shelter !
Games with real-life animals are always more emotional  Screamy

Good luck with the dev

Yeah, that's why everyone i show this game to is enjoying dropping sheep into the river and making the bear fall down Wink But yeah, i love dogs, i didn't plan initially to make story in this game, but actually i'm thinking about making it more emotional by adding a story. Thanks for the support, I'm gonna check out the riot simulator, i didn't know this before.


The front leg's movement seems good but the rear legs' movement seems off for some reason. I can't quite put my finger on it though.  It might be related to the speed of the bear.  It seems to be traveling at a moderate pace and perhaps the rear legs should move back more (similar to the dog's animation above)?

As said earlier the animation lacks up and down movement. The legs are also not syncronized very well, which makes it look like the bear has injured rear legs - so try improving that. Just thought I'd give my two cents on the bear department Smiley

Otherwise I just came here to say that I'm really digging the look of the game!

Yeah, there are two reactions. About half of people says the animation is good and the other half says there's something wrong with it. So definitely there's ground for improvement. I'm gonna take a shot at it, i don't know if i can make it better, i will try but we will see. I think i have to do some research and learning before i can understand how i can make it better. Or maybe it's just about hours of trial and error.  I want to go back to my comfort zone for a little while and do some programming for now Smiley Make some features, some gameplay. I want to create bear gameplay.


I am actually a 3rd generation immigrant from Poland, so I only know some swear words and have a genetic high tolerance for vodka. Smiley

I completely understand the motivation for the project.  It is not a cliche.  It is sooooo easy to get wrapped in the moment of coding your brains out that it is good to hear your vision is something worth your time and life's energy.  I really find your project to be inspiring, so keep making kick ass stuff that reflects hidden beauty that only your mind can see!

Fun note:

I work for an an engineering firm as a DevOps guy, and this game and your art style started a fun talk between me, our CAD specialist, and our graphics designer on tools to use to create low poly graphics. 

haha, maybe we will have a shot of vodka at some point! Although I'm not a big fan Smiley But what you said, I couldn't said it better myself. You understand it. Thank you for that.


Didn't make much progress over the weekend, but I started coding bear behaviour. For now it's just following the dog. The idea is that the bear is faster than the dog but is not as agile. So it will get you if you are running in straight line, but you can lose it by making strong turns.

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« Reply #61 on: August 01, 2016, 08:46:04 AM »

[watching]
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boogie
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« Reply #62 on: August 01, 2016, 01:44:14 PM »

working on bear attack

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« Reply #63 on: August 02, 2016, 10:50:25 AM »

A few other things came to mind regarding movement.
-View distance might make a difference.  Viewing it on a mobile device the animals are much smaller but in the zoomed in gifs the movement is more obvious.
-In cartoons (and other imaginary works) you can get away with exaggerated or stylized movement and perhaps that's why certain things can work.  But if you tend to go toward a more realistic approach then even slight difference becomes more obvious and an issue. 
-Pace of movement.  In some games characters go from standing to running instantaneously but in other games there's also walking.  If you don't use transition, the character may be "walking on ice" where the feet slide relative to the ground.  This is quite noticeable when the bear is turning (at least on the zoomed in gif view).

It may sound obvious but if you haven't done so, check out different animal movement videos.  Of course, dog, sheep, bear would be obvious but looking at animals that move differently (e.g. giraffe) might help in making distinctions easier.
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boogie
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« Reply #64 on: August 08, 2016, 01:54:20 PM »

i've spent last two days trying to improve bear's run animation. Take a look at a comparison

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« Reply #65 on: August 08, 2016, 11:15:43 PM »

The one at the front looks better.
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boogie
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« Reply #66 on: August 08, 2016, 11:29:10 PM »

Thanks!
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« Reply #67 on: August 09, 2016, 03:11:51 AM »

This looks great. I love these peaceful-looking low poly games. I'll be following!
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« Reply #68 on: August 28, 2016, 07:32:58 AM »

The bear is coming along nicely, but i had to do something different for a while. So i redid the house. I wasn't really happy with the last one. I really like this one more. I was inspired by Florian Hafner, you can check it out: https://twitter.com/flobster/status/763410368706281472



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Sankar
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« Reply #69 on: August 28, 2016, 07:43:34 AM »

I think by simply making the back legs move in sync, can improve the animation 100%. Specially in the "impulse" moment, if that makes sense. The reason why you're having problems is not the animation itself, its just that the character x&y are moving faster than the animation makes it look like. Since you are a coder, making the animation run faster or slower depending on the character x and y displacement could help too.

Other than that, I think the project looks pretty cool. I'm enjoying what I see so far and looks like a calm, reflective, sort of meditative kind of game.
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boogie
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« Reply #70 on: August 28, 2016, 08:56:30 AM »

I think by simply making the back legs move in sync, can improve the animation 100%. Specially in the "impulse" moment, if that makes sense. The reason why you're having problems is not the animation itself, its just that the character x&y are moving faster than the animation makes it look like. Since you are a coder, making the animation run faster or slower depending on the character x and y displacement could help too.

Other than that, I think the project looks pretty cool. I'm enjoying what I see so far and looks like a calm, reflective, sort of meditative kind of game.

Thanks for the support. You are right, i want to make game that partly is calm and reflective, like you said, but also i want to have some arcade gameplay - like fighting the bear. So i want part of the games to be hard in arcade way, like you have to start over and over again and get that timing right.

As for the bear, do you mean this "sliding" effect, when animation speed and npc speed don't match? I tried slowing down the animation and it looks better, but to be honest, running animation with very low speed just doesn't look good. I mean, you need walk animation, slow running looks like running in slow motion Smiley so as long the speed doesn't change much, you can get away with it. But i tried different approach. I actually blended all animations that i made, using a blend tree. It required little bit of tweaking, because i had to match the order of the foot. And order of foot in walk animation doesn't really match the order in run animations. But here's a video of what it looks like. It's my first video here, i have no idea if it will embed or is it gonna be just a link, but check it out.





This is the final effect. I hope it looks better to you. It does look better to me, but i have been staring at these animations for days, so maybe i can't see anymore Smiley

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Sankar
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« Reply #71 on: August 28, 2016, 11:02:29 AM »

It looks fantastically better now! Way more forceful and powerful, and nothing that catches my eye as wrong.
Really good man!

And as far as the theme goes, I think this mix of reflective and meditative gameplay with some action moments is one of the best, my favorite games go like this!

Keep up man!
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MereMonkey
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« Reply #72 on: August 28, 2016, 11:54:43 AM »

Loving the low poly look of this game, and the bear's dust particles Kiss
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« Reply #73 on: August 28, 2016, 12:05:56 PM »

It looks fantastically better now! Way more forceful and powerful, and nothing that catches my eye as wrong.
Really good man!

And as far as the theme goes, I think this mix of reflective and meditative gameplay with some action moments is one of the best, my favorite games go like this!

Keep up man!

haha thanks, im really happy to hear this. Because i spent SO MUCH time doing these animations and i couldnt tell anymore Smiley so i'm counting on you to play my game and give me feedback when it will be done. Not that it's going to happen anytime soonish Smiley

Loving the low poly look of this game, and the bear's dust particles Kiss

Thanks! Positive feedback like this always keeps me going. To be honest, i would probably quit if it wasn't for the great community here Smiley it means a lot. As for the particles, i like the idea, but i have feedback from a friend, that it can be improved. So gonna tweak them, it's just waiting for its turn Smiley

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« Reply #74 on: August 29, 2016, 06:17:05 AM »

Yeah the bear looks great now! The house just needs some smoke coming from the chimney maybe? But it looks great too  Beer!
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« Reply #75 on: August 29, 2016, 06:26:14 AM »

Yeah the bear looks great now! The house just needs some smoke coming from the chimney maybe? But it looks great too  Beer!

Thanks mate! I've seen a cool gradient smoke some time ago:

https://twitter.com/ArtGuyStanley/status/755520759557128192

what do you think?
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« Reply #76 on: August 29, 2016, 06:34:07 AM »

Yeah - something like that! Though I think that is too much/frequent for your house. It would just need to be be less constant.
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« Reply #77 on: August 29, 2016, 06:39:26 AM »

aah this is pretty cool! I like those muted colors more but what do i know  Coffee
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« Reply #78 on: August 29, 2016, 07:34:32 AM »

I'll keep giving feedback all along the way, my friend! I talk too much! haha

I think some particles on the chimney would be lovely too. But maybe an animated 3d mesh? sort of a chunky square that gets bigger and more translucent as it goes? Probably with some vertex painting for the transparency you could make it
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« Reply #79 on: August 30, 2016, 04:07:42 AM »

I'll keep giving feedback all along the way, my friend! I talk too much! haha

I think some particles on the chimney would be lovely too. But maybe an animated 3d mesh? sort of a chunky square that gets bigger and more translucent as it goes? Probably with some vertex painting for the transparency you could make it

I'm counting on it. As for the smoke and what you describe, technically it's not a problem, but as for the art, i have no idea how to make it. Have you seen it somwhere? A reference would be great.

aah this is pretty cool! I like those muted colors more but what do i know  Coffee

thanks, i think those muted colors have a charm, but i'm still new to making colors match each other. Friend of mine showed me a cool video about colors, check it out, if you have time:





Yeah - something like that! Though I think that is too much/frequent for your house. It would just need to be be less constant.

agreed, something more peaceful. Or maybe just a puff from time to time, i don't really have an idea
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