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TIGSource ForumsCommunityDevLogsCyber Shadow - NES style ninja platformer
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Author Topic: Cyber Shadow - NES style ninja platformer  (Read 111232 times)
MekaSkull
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« on: January 28, 2016, 12:40:31 AM »




About
Save your clan captured by machines and discover the ancient ninja skills hidden in your memory.

Gameplay
NES style controls with two buttons.
Sub weapons - throwing stars, explosive kunai, rising fire, lightning strike, parrying all executed with arrow combos + attack.
Health/Skill point upgrades

Status:
Feature complete
Playable from start to finish

Platform:
PC/MAC on Steam

Working on:
Reviewing level design

Team
Me - @MekaSkull Ninja
Musician - @Pentadrangle Ninja

Shots:














Please look forward to updates  Crazy
« Last Edit: March 15, 2019, 10:17:25 AM by MekaSkull » Logged

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Cyber Shadow Devlog
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Bahototh
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Design, Pixels & Art


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« Reply #1 on: January 28, 2016, 01:00:33 AM »

Like the name, like the theme, like the graphics!

Cool stuff, looking forward to it.
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surt
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« Reply #2 on: January 28, 2016, 01:30:16 AM »

...follows NES limitations, but not religiously.
Blasphemy!
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Real life would be so much better with permadeath.
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lobstersteve
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« Reply #3 on: January 28, 2016, 02:16:58 AM »

Hey, looks cool Smiley
I hope you take care of good level design too, because i think a lot of retro action platformers have actually bad level design by today's standards. (Too hectic, not predictable etc..)  Who, Me?
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MekaSkull
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« Reply #4 on: January 28, 2016, 04:52:47 AM »

@Bahototh - Awesome, thanks. I look forward to getting it done too  Ninja

Blasphemy!
I know! I will do my best to keep it kinda realistic though. It's going to be widescreen and my parallax backgrounds would need to be a bit different on a real NES.

retro level design
I'm learning as I go, it's challenging. Plenty of testing will be required.  Hand Joystick

Speaking of learning, since run cycles are hard, I recorded myself on a treadmill for reference Big Laff
Here's the ref and final product:


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InfiniteStateMachine
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« Reply #5 on: January 28, 2016, 08:13:16 AM »

Nice resourcefulness Smiley
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voltaicore
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Audio engineer who also produces eclectic tunes


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« Reply #6 on: January 28, 2016, 08:18:50 AM »

Hey man if you need a chip tune artist email me. I specialize in chip tune and high end video game music.
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-Keith
MekaSkull
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« Reply #7 on: January 28, 2016, 12:47:26 PM »

Need to be resourceful when you meet shortcomings  Ninja
I'm indeed in need of a chiptune artist, so I'll check your stuff voltaicore Hand Thumbs Up Right

Here's a small bit from the intro level:
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Aiden (Canned Turkey)
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« Reply #8 on: January 28, 2016, 01:05:56 PM »

Wow this looks great!
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chriswearly
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« Reply #9 on: January 28, 2016, 01:16:19 PM »

Hey man if you need a chip tune artist email me. I specialize in chip tune and high end video game music.
Out of curiosity, you got a soundcloud or bandcamp?
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7Soul
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« Reply #10 on: January 28, 2016, 09:15:24 PM »

Hmmm delicious graphics, i'll be watching Shocked
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SolS
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« Reply #11 on: January 28, 2016, 10:01:55 PM »

Looks really great! Good luck with it!
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Jasmine
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Boop


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« Reply #12 on: January 28, 2016, 10:38:44 PM »

Whoa, beautiful stuff, guys!
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Mr Bazooka
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« Reply #13 on: January 29, 2016, 12:50:37 AM »

This definitely has that nostalgic feel.

Keep up the good work!
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Cobralad
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« Reply #14 on: January 29, 2016, 01:19:24 AM »

that lookes great
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Siegfried Croes
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« Reply #15 on: January 29, 2016, 05:55:56 AM »

Looking really good so far Grin Keep it up Wink
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DanHibiki
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« Reply #16 on: January 29, 2016, 11:16:53 AM »

@Bahototh - Awesome, thanks. I look forward to getting it done too  Ninja

Blasphemy!
I know! I will do my best to keep it kinda realistic though. It's going to be widescreen and my parallax backgrounds would need to be a bit different on a real NES.

retro level design
I'm learning as I go, it's challenging. Plenty of testing will be required.  Hand Joystick

Speaking of learning, since run cycles are hard, I recorded myself on a treadmill for reference Big Laff
Here's the ref and final product:



you gotta run like a real Ninja, with your arms hanging back or with your hand on the sword:


Admittedly that was probably done to save on sprite space, so you know, what ever.
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wizered67
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« Reply #17 on: January 29, 2016, 04:41:45 PM »

The graphics look really nice and it looks like a cool game Smiley I'll keep an eye on this  Grin
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dT_
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« Reply #18 on: January 29, 2016, 04:57:31 PM »

So cool, man! I'll follow your game.
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Follow me on twitter. I'll follow you too C:
MekaSkull
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« Reply #19 on: January 30, 2016, 03:41:21 PM »

Thanks everyone.

You're absolutely right DanHibiki. I could adjust the run for more  Ninja-ness
I've studied some bo-staff moves recently, so I'll hope to incorporate that into some future enemy Cool

A small update with a floor spinner enemy. I know everyone loves these kind of guys in megaman Big Laff
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