WildGamut
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« Reply #260 on: November 08, 2017, 03:17:38 PM » |
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This looks really awesome. And the pixel art is beautiful! Especially in these two shots: Genuinely looking forward to some NES-style ninja action, keep up the good work!
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PypeBros
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« Reply #261 on: November 10, 2017, 10:04:32 AM » |
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:handanykey:I was wondering ... do you have plans for playtesting sessions soon?
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MekaSkull
Level 1
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« Reply #263 on: December 18, 2017, 02:30:18 PM » |
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:handanykey:I was wondering ... do you have plans for playtesting sessions soon?
Eventually Currently working on an upgrade that upgrades all of your previous upgrades So now you can charge, then releasing the key with the previous combo inputs will make a powered up attack. In the case of shuriken, charge - release + hold up and a shuriken becomes an explosive kunai.
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Al_B
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« Reply #264 on: December 18, 2017, 04:18:13 PM » |
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gotta admit this is a sweet looking game. kinda of a nice marriage of Shinobi and Metroid.
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Artifice Machine
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« Reply #265 on: December 18, 2017, 09:51:46 PM » |
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Great idea for an upgrade. The purple splash is a nice touch too.
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« Last Edit: December 19, 2017, 09:06:02 AM by Artifice Machine »
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flex$
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« Reply #267 on: January 05, 2018, 11:22:32 PM » |
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one quick feedback on the site, i think the space between the logo text and top nav bar should be a bit smaller. looks snazzy and clean tho! all the screens pop
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JonKelliher
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« Reply #269 on: March 15, 2018, 03:36:58 AM » |
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Loving the look of this! If someone were to say the words "retro cyberpunk japan" this is exactly what I would think of. Awesome stuff!
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mrKaizen
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« Reply #270 on: March 30, 2018, 08:34:18 AM » |
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Currently working on an upgrade that upgrades all of your previous upgrades So now you can charge, then releasing the key with the previous combo inputs will make a powered up attack. In the case of shuriken, charge - release + hold up and a shuriken becomes an explosive kunai. Oh charging... what a great idea, love it. I've really high expectations about your game, man
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MekaSkull
Level 1
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« Reply #271 on: April 09, 2018, 12:46:12 PM » |
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One of the final enemies to be implemented is the cannon teambot with jetpack. The idea is to have at least one enemy type that's almost as advanced as some of the bosses. One by one they're not too difficult, but as a group they're very dangerous even late in the game. Final level, 4 bosses and cutscenes left to make. I can almost see the finishing line
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Bitmojo
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« Reply #273 on: June 25, 2018, 04:21:45 AM » |
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I've been following this project for a while, and i'm quite impressed for the screenshots. I'm a game developer myself and a junkie for NES style games. So much that i'm creating my own line of NES style games for mobile. Currently released my first game and posted on the forum: https://forums.tigsource.com/index.php?topic=65184.0Since i'ts a mobile game the game is much more simpler but it sticks to the NES style to perfection. I consider myself a talented programmer but i lack on art design
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MekaSkull
Level 1
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« Reply #274 on: July 07, 2018, 11:43:05 AM » |
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7 out of 8 areas are now complete. Now onto the final level + rebalancing early levels. Also touching up some of the earliest sprites. Comparison: Old: New:
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mrKaizen
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« Reply #275 on: July 09, 2018, 04:07:57 AM » |
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Super cool man, love it!
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Aw0
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« Reply #276 on: July 14, 2018, 09:37:02 PM » |
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This right here is high up on my list of anticipated titles great work!
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verdog
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« Reply #277 on: July 15, 2018, 06:17:59 AM » |
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This is super cool. Looking forward to it!
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MekaSkull
Level 1
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« Reply #278 on: July 21, 2018, 11:27:58 AM » |
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Oh boy, the moving pistons were a bit of a can of worms, lots of edge-cases. -3 pixel threshold area at the edges of the squeeze that spares you -inheriting piston movement to wall slide -Squeeze kill rules in general Still need to adjust the squeeze save push-out so it drops you instead of standing on the corner pixel
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Ishi
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« Reply #279 on: July 21, 2018, 01:20:03 PM » |
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That 3-pixel leeway is a really nice idea!
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