DigitalSun
Level 1
Making Moonlighter!
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« Reply #60 on: March 03, 2016, 07:47:26 AM » |
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That bullet animation is amazing!
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MekaSkull
Level 1
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« Reply #61 on: March 03, 2016, 10:34:50 PM » |
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Thank you kind sirs Currently working on a level gimmick that you activate by destroying a hive that covers a generator. It's going to open a new path for you, but it's also something you gotta keep dodging. Here's a bit of a making of:
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tjuven
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« Reply #62 on: March 04, 2016, 12:03:20 AM » |
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Wow!
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michelmohr
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« Reply #63 on: March 04, 2016, 01:02:45 AM » |
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Wow I love the look and feel of this! The quality of pixelart reminds me of Starshock that Quarry is working on. I look forward to this!
The picture where you show the jump height made me think there might be a bunny hop feature in the game, please tell me this is the case!
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and
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« Reply #64 on: March 04, 2016, 04:41:04 AM » |
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Been tying some movements to animation frame changes instead of just moving them over time. I feel it's less slidey and more solid this way. Moving 1px/0.1s (old): Moving 2px when the bullet changes frame (new): This looks 10x better. Much nicer feel to it!
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benjkers
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« Reply #65 on: March 04, 2016, 07:19:08 AM » |
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Been tying some movements to animation frame changes instead of just moving them over time. I feel it's less slidey and more solid this way. Moving 1px/0.1s (old): Moving 2px when the bullet changes frame (new): This looks 10x better. Much nicer feel to it! Agreed - has a real sense of weight/force. Nice solution. Great looking stuff all round, got the immediate shinobi/shadow warriors vibe from the ninja stylins.
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SuperJustin5000
TIGBaby
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« Reply #66 on: March 06, 2016, 12:44:29 PM » |
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Been tying some movements to animation frame changes instead of just moving them over time. I feel it's less slidey and more solid this way. Moving 1px/0.1s (old): Moving 2px when the bullet changes frame (new): This looks 10x better. Much nicer feel to it! Agreed - has a real sense of weight/force. Nice solution. Great looking stuff all round, got the immediate shinobi/shadow warriors vibe from the ninja stylins. What they said. Love how this project is coming along. Keep up the awesome work.
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MekaSkull
Level 1
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« Reply #67 on: March 09, 2016, 11:06:55 PM » |
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Thanks gentlemen Currently working on a pause menu that shows your weapon, skill guide, collected life shards and spirit shards. Collect 3 of either to increase max HP or max SP
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MekaSkull
Level 1
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« Reply #68 on: March 11, 2016, 07:45:28 AM » |
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Updated first post with new shots and the pause menu Have a nice weekend everyone
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MekaSkull
Level 1
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« Reply #69 on: March 21, 2016, 10:30:33 PM » |
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Basic sensor setup for an enemy. There's a check for walls, falls and player: Gonna experiment with line of sight on the next enemy just for fun. Also on the player you can see the bigger shape for solid collisions and a smaller shape for enemy and projectile collisions. I studied Megaman 2 for this and it has quite a lenient collision with some enemies (your whole head can be touching an enemy, and megaman has quite a big head ), while stuff like spikes and other insta-death objects kill you even by scraping.
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Ishi
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« Reply #70 on: March 22, 2016, 05:58:23 AM » |
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This is looking amazing, can't wait to see more
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Fenrir
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« Reply #72 on: March 23, 2016, 08:41:54 AM » |
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Really nice, keep it up!
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Seiseki
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« Reply #73 on: March 23, 2016, 12:25:06 PM » |
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I love the mood in this, very inspirational! Great colors, great pixel art!
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Caravaggio
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« Reply #74 on: March 28, 2016, 07:00:58 PM » |
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Very cool, I like the palette here.
Just for kicks, at one point, you need to have a jump that will make the screen scroll just as a bird spawns right into your face. Yes.
Also you said you were using Construct 2? Is that the one that uses JavaScript? Does it have good portability if you need it?
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Superb Joe
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« Reply #75 on: March 29, 2016, 01:00:32 AM » |
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you should ask sunsoft if they'll let you put their logo in the startup sequence for 5 bucks via paypal
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tuaarita
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« Reply #76 on: March 29, 2016, 06:43:30 AM » |
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I want to be a part of this. But I have nothing to contribute. If you want to thank me in the credits I'll allow it.
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Batowski
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« Reply #77 on: March 30, 2016, 01:50:32 AM » |
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I love it how you start off as Metal Gear then end up as Space Hulk. And I really love your final shapes, even in this non-shaded state they communicate form very well. That's the main power of pixelart for me, it evokes associations, instead of laying down everything for you on a plate. Most of the visual content is generated by your brain by filling out information that does not exist, but is only implied by the artist. I am equally impressed by your backgrounds that are more detailed, contain more shading and dithering, and your characters that manage to remain readable in the front by being more flat consisting of bigger shapes. This is a typical cartoon structure that you manage to pull off in pixelart, and even if it's probably due to the fact that it's easier to animate flat shaded characters in pixelart, the end result is very appealing and coherent. Keep up the good work, I guess...
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« Last Edit: March 30, 2016, 02:00:32 AM by Batowski »
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fingerman
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« Reply #78 on: March 30, 2016, 05:01:00 AM » |
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This is very cool!
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