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TIGSource ForumsCommunityDevLogsCyber Shadow - NES style ninja platformer
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ashtonmorris
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« Reply #80 on: March 30, 2016, 07:46:33 AM »

Wow the art and animations look amazing!  Shocked

Are you planning on going with Nintendo like sfx or more realistic ones for the game?
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« Reply #81 on: March 30, 2016, 07:55:53 AM »

More motion capturing, yay!
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aamatniekss
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« Reply #82 on: March 30, 2016, 08:27:13 AM »

Been tying some movements to animation frame changes instead of just moving them over time. I feel it's less slidey and more solid this way.

Moving 1px/0.1s (old):


Moving 2px when the bullet changes frame (new):


Crazy how much better this looks! Shocked
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Batowski
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« Reply #83 on: March 30, 2016, 05:37:57 PM »



I think this gif will be my reference for sword slashes from now on. Many artists struggle with representing weapon slashes properly (me included) and you have tackled the problem elegantly.

Also, broomstick guy for the win!! Smiley

Also, these animations brought back some childhood memories of playing Usagi Joyimbo on my C64.




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MekaSkull
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« Reply #84 on: April 01, 2016, 11:29:53 PM »

Wow the art and animations look amazing!  Shocked
Are you planning on going with Nintendo like sfx or more realistic ones for the game?
Thanks, It's gonna be retro-ish sounds, but not strictly NES specs.

I haven't played Usagi on C64, but it has a ton of interesting stuff, thanks for bringing it up Batowski :D
The broomstick guy is going to keep making appearances in the future, whenever a new sword skill is needed  Ninja

For the next boss I'm trying to keep the setup simple. There's a simple collision check on either side for walls and player, so if the boss harasses you to a corner, he's going to jump and stomp you, but you'll also have a chance to exit the corner.


Funny thing I noticed while searching for a good reference for this type of big character and a walk cycle, I noticed in Megaman X none of the bosses move by walking. It's either dashing or jumping.
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« Reply #85 on: April 11, 2016, 01:26:19 AM »

Making some new explosion effects  Ninja
Here's a breakdown of the latest one, inspired by 80s anime.
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ENDESGA
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« Reply #86 on: April 12, 2016, 02:35:41 AM »

I just found this game and WOW the art is beautiful!  Coffee
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ENDESGA
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« Reply #87 on: April 12, 2016, 02:39:14 AM »



WOW THAT ANIMATION IS AMAZING
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chriswearly
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« Reply #88 on: April 12, 2016, 02:48:59 AM »

You only just found this game? Oh man you've been missing out Tongue
(Granted, there are tons of games on TIG I've yet to look at, so I can't say anything)

Def agree on the art being absolutely amazing.
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ENDESGA
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« Reply #89 on: April 12, 2016, 03:22:18 AM »

You only just found this game? Oh man you've been missing out Tongue
(Granted, there are tons of games on TIG I've yet to look at, so I can't say anything)

Def agree on the art being absolutely amazing.

Haha I sadly don't spend time looking for games :O I should, since I'm part of this forum  Wink
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« Reply #90 on: April 12, 2016, 10:07:16 AM »

hello. in terms of mech design and atmosphere you might find the x68000 game "genocide 2" interesting for reference



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MekaSkull
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« Reply #91 on: April 13, 2016, 02:03:33 AM »

Thanks ENDESGA and chriswearly. Greatest luck with irkalla and mable and the wood  Hand Thumbs Up Left Hand Thumbs Up Left

hello. in terms of mech design and atmosphere you might find the x68000 game "genocide 2" interesting for reference

This is a real treasure trove! Thanks so much  Bro Fist Right
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« Reply #92 on: April 14, 2016, 04:25:47 AM »

What type of genre would you classify this type of game ? 2D platformer?
Also yo man this looks NICE! clean work all around are you thinking of actually putting this on a NES cartridge? Saw your post on reddit came here to follow updates cause I am really interested in seeing how this turns out!
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« Reply #93 on: April 14, 2016, 04:40:36 AM »

Pretty amazing stuff! Keep it up  Beer!
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MekaSkull
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« Reply #94 on: April 14, 2016, 10:29:44 AM »

The game is designed in pictures and doesn't have any written documents.
Here's how the design for the world map looks currently. The different colored  Ninja s grant you new skills. Dream dojo is a place where you can upgrade your skills.


Also game is now at 20% completion.
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« Reply #95 on: April 14, 2016, 10:40:55 AM »

Congratulations on getting to 20% completed!

I'm intrigued by the world map - so it looks like there'll be an element of exploration with areas looping round a bit, is that right?

Also, I was tempted to quote one of the images and tell you that it looks amazing, but I couldn't pick a favourite. You're doing an amazing job with the look of this, keep it up!
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MekaSkull
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« Reply #96 on: April 14, 2016, 10:54:18 AM »

Yeah, I remember one of the wow moments while playing Ninja Gaiden Black on XBOX was when some of the areas loop through previous levels. This would usually happen a bit after you've unlocked a skill that enables you to reach secrets in the levels you loop through. Getting to visit early areas also underlines how much your playing skills as well as your character have improved, when defeating once tough enemies is a breeze.
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« Reply #97 on: April 14, 2016, 11:51:26 AM »

Oh yeah I forgot how obsessed I was with Ninja Gaiden actually but that's a great point - when you realise how much you've improved it's extremely rewarding. I think this is something Demon/Dark Souls does really well too.

I'm only more excited now.
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MekaSkull
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« Reply #98 on: April 19, 2016, 12:49:48 PM »

Creating contrast to the scifi world with a dojo that can be accessed from special locations. It's going to have a boss challenge for each skill you unlock.
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« Reply #99 on: April 19, 2016, 01:06:15 PM »

that looks awesome. can't wait.
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