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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsI wrote 8 part tutorial on how to develop simple real time multiplayer card game
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Author Topic: I wrote 8 part tutorial on how to develop simple real time multiplayer card game  (Read 751 times)
umen
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« on: January 28, 2016, 06:43:23 AM »

I wrote 8 part tutorial on how to develop simple real time multiplayer card game using WebSockets,Netty,Cocos2d-x-html5.
Hello all

i like to show you how to develop super simple real time multiplayer card game , which is also cross platform
Using only free open source tools . which every one can efford.

For the server stack im using Java Netty , it is light,fast,Asynchronous network server.
the java code im using is NOT doing the 9 layers of abstractions it is simple almost procedural programming.
For the networking protocol im using web sockets
For the client side game im using Cocos2d-x the HTML5 version , and the Javascript API for desktop and iOS.

Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5
http://www.gamedevcraft.com/2016/01/multiplayer-card-game-using.html
 
The source code:
https://github.com/meiry/multiplayer_cocos2dx-js_using_netty_websockets

previous tutorials http://www.gamedevcraft.com/2015/09/cross-platform-snake-game-in-javascript.html
i showed how to develop simple cross platform game .
Please note that this is the first draft, i will happy to get Feedback so i could iterate and improve.
Thanks
« Last Edit: January 28, 2016, 06:49:02 AM by umen » Logged
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