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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D marble pyramid -- how to distinguish marbles?
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Author Topic: 3D marble pyramid -- how to distinguish marbles?  (Read 1130 times)
quantumpotato
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« on: January 28, 2016, 05:49:02 PM »

Hi, I'm imitating https://boardgamegeek.com/boardgamefamily/13434/shibumi .

Thinking about photographs of marbles -- 3D is beyond my tech scope at this time.

How else could I distinguish between the marbles? Borders? They kind of blend in right now:





« Last Edit: January 28, 2016, 05:57:34 PM by quantumpotato » Logged

chriswearly
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« Reply #1 on: January 29, 2016, 01:03:33 AM »

Yeah the outlines look like a quick solution. You could also put a small darker crescent on the bottom half of each marble, and/or a white circle up top, like a light reflection
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quantumpotato
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« Reply #2 on: January 29, 2016, 07:51:52 PM »

Yeah the outlines look like a quick solution. You could also put a small darker crescent on the bottom half of each marble, and/or a white circle up top, like a light reflection

Ooh, thank you!
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Zorg
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« Reply #3 on: January 30, 2016, 12:29:00 AM »

You could use the crescent only, without the outlines:



Radial gradients would be an option, too.
« Last Edit: January 30, 2016, 04:47:52 AM by zorg » Logged
quantumpotato
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« Reply #4 on: January 30, 2016, 06:27:02 AM »

You could use the crescent only, without the outlines:



Radial gradients would be an option, too.

Damn that looks good! Hm... I'm currently drawing a big outline circle then a small one inside. For the crescent -- it looks like you're drawing a dark color circle then a smaller one with the center offset to the upper left a bit.

Thinking about calculating a "light source" to adjust the angle of the light, or even show marbles at lower levels covered by higher ones as darker. I feel that's approaching "uncanny valley" of lighting though an a simpler solution will work better.
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TitoOliveira
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« Reply #5 on: February 01, 2016, 06:50:40 PM »

Could use some sort of drop shadow effect. Like this
https://newevolutiondesigns.com/images/freebies/google-material-design-wallpaper-2.jpg
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quantumpotato
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« Reply #6 on: February 08, 2016, 07:36:24 PM »

Nice effect Tito.

My friend is taking photos of the marbles right now going to see how that looks, then I will experiment.
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quantumpotato
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« Reply #7 on: February 10, 2016, 06:22:37 PM »

You could use the crescent only, without the outlines:



Radial gradients would be an option, too.

You're drawing that with 3 circles, right? What are your alpha values & positioning?

Attempting to recreate Smiley
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Zorg
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« Reply #8 on: February 11, 2016, 01:00:30 AM »

I did not use any alpha values, i just picked two colors. It was a pretty fast sketch, you should play with the shadow size to see what looks best. That being said, here are the circles for that sketch on a grid:



Edit: The red line part was deleted. Only the parts inside the blue circle have been filled. You could say the blue circle is the mask for the green circle. Nothing sticks out.

Edit2: Ninja
« Last Edit: February 11, 2016, 01:23:20 AM by zorg » Logged
oahda
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« Reply #9 on: February 11, 2016, 01:05:01 AM »

How do you figure that's three? No matter how I look at it, I can only see two. It would've been three if there was an outline, but there isn't. Huh?

It's probably just an offset from the big circle's midpoint of the negative difference between the radii of the circles applied to the smaller one.

I.e. (R2 - R1, R2 - R1), where R1 is the radius of the big circle and R2 is the radius of the small one.



I guess this sticks ut just a little bit too much, so you might have to make it slightly less than the exact difference.

EDIT:
Ninja'd! Ninja
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Zorg
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« Reply #10 on: February 11, 2016, 03:11:00 AM »

You can apply the same technique to gradients, too, like this:

It depends on the look you want to achieve.
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