OniWorld
|
|
« Reply #2220 on: January 06, 2014, 05:09:46 PM » |
|
I made a simple little thing that might be useful for UIs I've been working on something similar, I need a polygon editor that can also support bezier curves. I've pretty much got it down now, aside from a few little bugs. Any chance of sharing the source on this?
|
|
|
Logged
|
|
|
|
Dr. Cooldude
Guest
|
|
« Reply #2221 on: January 07, 2014, 05:08:59 AM » |
|
I like it! Definitely something I'd like to hear in a game.
|
|
|
Logged
|
|
|
|
ananasblau
|
|
« Reply #2222 on: January 07, 2014, 02:59:40 PM » |
|
rivers and lakes.
|
|
|
Logged
|
|
|
|
Aamp
|
|
« Reply #2223 on: January 12, 2014, 07:28:26 PM » |
|
|
|
|
Logged
|
|
|
|
|
ananasblau
|
|
« Reply #2225 on: January 14, 2014, 04:00:24 AM » |
|
Some equipments for my game. I should change my image hosting to elsewhere, pic is actually png but imageshack turns it to jpeg for some reason.
I fully recommend imgur. They love animated gifs and pngs.
|
|
|
Logged
|
|
|
|
Rasse
Level 1
|
|
« Reply #2226 on: January 14, 2014, 04:11:44 AM » |
|
Some equipments for my game. I should change my image hosting to elsewhere, pic is actually png but imageshack turns it to jpeg for some reason.
I fully recommend imgur. They love animated gifs and pngs. I'll check that out, thanks!
|
|
|
Logged
|
|
|
|
migrafael
|
|
« Reply #2227 on: January 15, 2014, 05:16:15 AM » |
|
...more enemies for Greedy Guns. Just need to finish a couple of them and then, off to Spine for some animations.
|
|
|
Logged
|
On STEAM »
|
|
|
OniWorld
|
|
« Reply #2228 on: January 15, 2014, 05:50:15 AM » |
|
|
|
|
Logged
|
|
|
|
|
sam_suite
|
|
« Reply #2230 on: January 26, 2014, 07:31:30 PM » |
|
Today I made some snazzy procedural clouds (ignore the Unity editor grid): Each cloud has one 2d perlin noise map and is made up of several layers. The bottom layer ignores every value under a certain threshold, and puts a cloud particle everywhere else. The same goes for every layer up after that, each one increasing the threshold until there aren't any viable spaces left. Then, each particle is given a random size and is shifted a random amount in a random direction so that the cloud doesn't look like it's on a grid. Now I just need to figure out how to get performance up with so many particles...
|
|
|
Logged
|
|
|
|
Udderdude
|
|
« Reply #2231 on: January 26, 2014, 07:46:18 PM » |
|
They look pretty convincing, but I think you should make a bunch and then cache them.
|
|
|
Logged
|
|
|
|
ANtY
|
|
« Reply #2232 on: January 27, 2014, 07:31:22 AM » |
|
woah, you can code better clouds than I can draw, nice! // topic new video / teaser / intro for me gam
|
|
|
Logged
|
|
|
|
Reaper
|
|
« Reply #2233 on: January 27, 2014, 04:47:22 PM » |
|
First mockup for my new project.
|
|
|
Logged
|
|
|
|
Kato
|
|
« Reply #2234 on: January 28, 2014, 07:32:56 AM » |
|
First mockup for my new project. 21st century "Papers, Please"? Looks good to me!
|
|
|
Logged
|
|
|
|
WTFOMGames
|
|
« Reply #2235 on: January 28, 2014, 10:51:11 AM » |
|
Today I created... In my signature
|
|
|
Logged
|
|
|
|
|
WTFOMGames
|
|
« Reply #2237 on: February 03, 2014, 08:16:18 AM » |
|
The lines are great!
|
|
|
Logged
|
|
|
|
Udderdude
|
|
« Reply #2238 on: February 03, 2014, 08:19:03 AM » |
|
|
|
|
Logged
|
|
|
|
cubodegelo
|
|
« Reply #2239 on: February 08, 2014, 09:45:12 AM » |
|
@Udderdude and @WTFOMGames: Thank you very much guys! Got some more for this week: Velour
|
|
|
Logged
|
|
|
|
|