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1411469 Posts in 69368 Topics- by 58422 Members - Latest Member: daffodil_dev

April 23, 2024, 02:44:35 AM

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OniWorld
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« Reply #2220 on: January 06, 2014, 05:09:46 PM »

I made a simple little thing that might be useful for UIs



I've been working on something similar, I need a polygon editor that can also support bezier curves. I've pretty much got it down now, aside from a few little bugs. Any chance of sharing the source on this?
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Dr. Cooldude
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« Reply #2221 on: January 07, 2014, 05:08:59 AM »


I like it! Definitely something I'd like to hear in a game.
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ananasblau
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dressed up


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« Reply #2222 on: January 07, 2014, 02:59:40 PM »

rivers and lakes.
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Aamp
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« Reply #2223 on: January 12, 2014, 07:28:26 PM »

This airy icy synthy upbeat and melodic tune Smiley
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Rasse
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« Reply #2224 on: January 14, 2014, 03:57:58 AM »

Some equipments for my game. I should change my image hosting to elsewhere, pic is actually png but imageshack turns it to jpeg for some reason.
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ananasblau
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« Reply #2225 on: January 14, 2014, 04:00:24 AM »

Some equipments for my game. I should change my image hosting to elsewhere, pic is actually png but imageshack turns it to jpeg for some reason.
I fully recommend imgur. They love animated gifs and pngs.
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Rasse
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« Reply #2226 on: January 14, 2014, 04:11:44 AM »

Some equipments for my game. I should change my image hosting to elsewhere, pic is actually png but imageshack turns it to jpeg for some reason.
I fully recommend imgur. They love animated gifs and pngs.
I'll check that out, thanks! Smiley
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migrafael
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« Reply #2227 on: January 15, 2014, 05:16:15 AM »

...more enemies for Greedy Guns. Just need to finish a couple of them and then, off to Spine for some animations.

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On STEAM »
OniWorld
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« Reply #2228 on: January 15, 2014, 05:50:15 AM »

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cubodegelo
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« Reply #2229 on: January 26, 2014, 09:36:48 AM »

My week 5 (of 52) post, covering Delaunay Triangulation:

http://transcendentcode.wordpress.com/2014/01/26/triangulation/




On going project of 52 posts on my blog about generative art (http://transcendentcode.wordpress.com/)

It's really simple for now, hope to get better as I force myself to learn
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sam_suite
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« Reply #2230 on: January 26, 2014, 07:31:30 PM »

Today I made some snazzy procedural clouds (ignore the Unity editor grid):




Each cloud has one 2d perlin noise map and is made up of several layers. The bottom layer ignores every value under a certain threshold, and puts a cloud particle everywhere else. The same goes for every layer up after that, each one increasing the threshold until there aren't any viable spaces left. Then, each particle is given a random size and is shifted a random amount in a random direction so that the cloud doesn't look like it's on a grid.
Now I just need to figure out how to get performance up with so many particles...
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Udderdude
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« Reply #2231 on: January 26, 2014, 07:46:18 PM »

They look pretty convincing, but I think you should make a bunch and then cache them. 
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ANtY
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i accidentally did that on purpose


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« Reply #2232 on: January 27, 2014, 07:31:22 AM »

woah, you can code better clouds than I can draw, nice!


// topic

new video / teaser / intro for me gam

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Reaper
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« Reply #2233 on: January 27, 2014, 04:47:22 PM »

First mockup for my new project.

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Kato
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« Reply #2234 on: January 28, 2014, 07:32:56 AM »

First mockup for my new project.
21st century "Papers, Please"? Looks good to me! Smiley
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Owner/Developer, Authentic Experiences, Inc.
Games: Attaxor
WTFOMGames
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« Reply #2235 on: January 28, 2014, 10:51:11 AM »

Today I created...

In my signature  Beer!
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cubodegelo
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« Reply #2236 on: February 02, 2014, 06:54:51 AM »

Week 6 in generative art: Distortion Lines


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WTFOMGames
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« Reply #2237 on: February 03, 2014, 08:16:18 AM »

The lines are great!  Hand Clap
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Udderdude
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« Reply #2238 on: February 03, 2014, 08:19:03 AM »

Week 6 in generative art: Distortion Lines

Looks pretty cool.
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cubodegelo
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« Reply #2239 on: February 08, 2014, 09:45:12 AM »

@Udderdude and @WTFOMGames: Thank you very much guys!

Got some more for this week: Velour



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