Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1211776 Posts in 52575 Topics- by 43379 Members - Latest Member: genieee

May 03, 2016, 04:35:01 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperCreative (Moderator: Capntastic)Today I created...
Pages: 1 ... 99 100 [101] 102 103 ... 116
Print
Author Topic: Today I created...  (Read 334685 times)
SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #2000 on: October 31, 2012, 11:29:02 pm »

Tired, but I made a demo for Misshoni finally. Yeah, so... Yeah.
Logged

Sean HTCH
Level 10
*****



View Profile WWW
« Reply #2001 on: November 01, 2012, 10:04:55 am »

new trailer whoooooahohaowhoa

http://www.youtube.com/watch?v=Mc38JnsvKG8&feature=youtu.be&hd=1
Logged

johnki
Level 9
****


Invisi-wizard


View Profile WWW
« Reply #2002 on: November 02, 2012, 07:41:18 pm »

<- An animated GIF avatar that looks like a PNG and changes on pageload! WOO! Probably not all that difficult, but I am not all that experienced with PHP so I'm pretty stoked!
Logged

SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #2003 on: November 02, 2012, 10:14:29 pm »

^ Haha, that's pretty cool.

I created a launcher for BGE / my games. I need to tie in the elements to actually launch the game with the correct arguments, but it's alright as a base template.


Logged

B_ill
Level 0
***


View Profile WWW Email
« Reply #2004 on: November 04, 2012, 01:33:14 pm »

Enemy ships in my pseudo-TD now shoot back at the player  Well, hello there!
Logged

Game Programmer and Designer
Latest Release: Chemical Cubes for Android and Kindle Fire (iOS coming soon)
powly
Level 4
****



View Profile WWW
« Reply #2005 on: November 07, 2012, 12:56:14 pm »

A function that turns any signed distance field into a mesh - this ougth to be useful since I have no skills in 3D modeling Smiley

Logged
Radix
Level 10
*****



View Profile WWW Email
« Reply #2006 on: November 14, 2012, 04:53:58 am »

Logged
PythonBlue
Level 2
**



View Profile WWW
« Reply #2007 on: November 14, 2012, 05:36:45 am »

Just created a second music pack for the Unity Asset Store, which is pending review at the moment.
Logged

Python Blue - composer for NeonXSZ
Official Website
Bandcamp
Azure Lazuline
Level 2
**



View Profile WWW
« Reply #2008 on: November 14, 2012, 11:53:55 am »


Great graphic style, it's always interesting to use old-school graphics while still having the power of new computers behind it so you have no limitations. Looks like a shader on 3D models, not sprites, right?
Logged

:^)
Level 10
*****


wat a hell


View Profile WWW Email
« Reply #2009 on: November 14, 2012, 02:36:57 pm »

RADIX UR STUFF IS SO COOL.
Logged
Radix
Level 10
*****



View Profile WWW Email
« Reply #2010 on: November 14, 2012, 03:47:36 pm »

Yeah it's a postprocessing shader.
Logged
PythonBlue
Level 2
**



View Profile WWW
« Reply #2011 on: November 14, 2012, 06:34:23 pm »

My Music pack for the Unity Asset Store is approved.

http://u3d.as/content/python-blue/python-blue-ambient-pack-1

Also attempted to experiment with level design that didn't require outright 3D modeling.

Logged

Python Blue - composer for NeonXSZ
Official Website
Bandcamp
Code_Assassin
Level 5
*****


freedom


View Profile
« Reply #2012 on: November 14, 2012, 10:21:18 pm »



=/ Not sure if the sign is looking too well in the environment atm. Anyway the platformer is coming along just fine :D
Logged
SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #2013 on: November 14, 2012, 10:43:26 pm »

Interesting style. I think you should keep things 'blocky', rather than having the odd angled lines (like on the mountains). Getting rid of the sign and making the lines thicker might be good. Nice work so far, though.
Logged

Radix
Level 10
*****



View Profile WWW Email
« Reply #2014 on: November 15, 2012, 04:21:09 am »

Lasers and metal babies.



(I'll probably change how weapon convergence works.)
Logged
Drevlin
Level 0
**



View Profile
« Reply #2015 on: November 15, 2012, 05:58:58 am »

Beautiful! It reminds me of Starfox for SNES but with mechs. Hand Thumbs Up Right
Logged
SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #2016 on: November 15, 2012, 02:25:22 pm »

Indeed, that looks cool, especially the particles that come out when the robot's head gets destroyed.
Logged

Azure Lazuline
Level 2
**



View Profile WWW
« Reply #2017 on: November 15, 2012, 11:35:00 pm »

I like that head vaporization too!
Logged

Radix
Level 10
*****



View Profile WWW Email
« Reply #2018 on: November 16, 2012, 06:30:33 am »

Thanks guys. Last one:



Beautiful! It reminds me of Starfox for SNES but with mechs. Hand Thumbs Up Right
Awesome, that's what I was going for initially (the palette and lines ruin the effect a bit but I like it this way now.)
« Last Edit: November 16, 2012, 07:33:04 am by Radix » Logged
Claw
Level 4
****



View Profile WWW Email
« Reply #2019 on: November 16, 2012, 06:40:49 am »

Lasers and metal babies.



(I'll probably change how weapon convergence works.)

This made me say "fuuuuuuuck" out loud, looks awesome man; feelin the starfox vibe too.
Logged

Pages: 1 ... 99 100 [101] 102 103 ... 116
Print
Jump to:  

Theme orange-lt created by panic