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TIGSource ForumsDeveloperCreative (Moderator: Capntastic)Today I created...
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VortexCortex
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« Reply #2120 on: March 15, 2013, 01:56:09 pm »

Awesome Inspirational Stuff here as always, guys.  Keep it up!  No time to cite specific awesomeness ATM.



Today I created the text-sprite animation tools for my 7DRL project...
Now, I've got 2 days to make a game with them!  Shocked

I'll see your pixel art, and raise you an ANSI.
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Leifthrasir
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« Reply #2121 on: April 01, 2013, 07:08:36 am »

I love that font, it reminds me of old lucasarts games Smiley

Today I worked on my game's soundtrack some more!

https://soundcloud.com/chiizu-sando/heart-of-lif-peace-by-the
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VortexCortex
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« Reply #2122 on: April 02, 2013, 02:32:44 am »

A fellow gamedev was asking about Sega Mega Drive / Genesis color palettes.  I've worked with Genesis limitations before, but a few searches didn't turn up much in the way of nicely laid out palettes, even less for the shadow and highlight modes the machine was capable of.  Maybe my Google-Fu is just weak.

So, today I created a program to output the full color palette of the MD, and sort the colors by hue going left & right.  The fully saturated colors are sorted by value going up towards black, and the less saturated are sorted by saturation going down.  It's a dumb little program, but it's moderately better than picking from the RGB cube slices, IMO.



Also included are the same colors in RGB cube slices.

Note: I didn't group all the shadow and highlight colors into the the main color sort because these separate palettes typically can't be used together -- Scanline interrupts could change palettes, but it was too slow for real-time to do a full screen with lots of switching.

Note also that PNG images may have gamma correction applied depending on your editor, which can skew colors needlessly.  Thus, if you want to pick colors, here's a TGA version.
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golemshaper
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« Reply #2123 on: April 03, 2013, 10:05:29 am »

Today I created a new trailer for Two Brothers

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Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
JakobProgsch
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« Reply #2124 on: May 14, 2013, 06:26:04 am »

A video of the algorithm I "created" yesterday Smiley


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Sam English
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music maker


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« Reply #2125 on: May 24, 2013, 06:29:47 pm »

A song with heavy 80's influence...

https://soundcloud.com/sam-english-composer/neon-trails-wip

(...not finished)
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TheLastBanana
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« Reply #2126 on: May 24, 2013, 07:20:47 pm »

A black hole.
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Blambo
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« Reply #2127 on: May 25, 2013, 04:01:26 pm »

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Dr. Cooldude
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lelebæcülo


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« Reply #2128 on: May 25, 2013, 04:31:32 pm »

*snip*
What is going on Epileptic
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Blambo
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« Reply #2129 on: May 25, 2013, 04:34:13 pm »

it's for my new game "acid trip wheelchair man"
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Dr. Cooldude
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« Reply #2130 on: May 25, 2013, 04:35:14 pm »

"acid trip wheelchair man"

Shocked



Please make a devlog
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Blambo
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« Reply #2131 on: May 25, 2013, 04:51:46 pm »

soon...soon...
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jquave
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« Reply #2132 on: May 28, 2013, 11:01:00 pm »

A trippy exploration-style gameplay concept
http://www.kongregate.com/games/jquave/miree-prelude
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SolarLune
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Hmm.


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« Reply #2133 on: May 28, 2013, 11:32:36 pm »

Cape / ribbon / trail behavior.

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devi ever
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« Reply #2134 on: May 28, 2013, 11:37:38 pm »

Cape / ribbon / trail behavior.



Love it!  Ninja Hand Thumbs Up Right
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TNERB
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gamez stink


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« Reply #2135 on: May 29, 2013, 02:28:29 pm »


A thing with cats.
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Omnus
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lastoneoutfire Pyrrish
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« Reply #2136 on: May 30, 2013, 08:01:44 am »

it's for my new game "acid trip wheelchair man"

...is a sentence I will only read once in my entire life.... Who, Me?
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alexyoder.net :::: Composing soundtrack and/or trailer music: CRAWL, Pulsar: Lost Colony, and Cogmind.
VortexCortex
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« Reply #2137 on: May 31, 2013, 01:55:20 am »

Today I created some digital love.



Middle one's the child of the other two, plus a mutation or two.
Gestation period is about 0.25ms. Gotta go fast.
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rivon
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« Reply #2138 on: May 31, 2013, 10:41:52 am »

Some kind of neural network? What does it do?
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Terrorbuns
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Bluh bluh.


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« Reply #2139 on: May 31, 2013, 10:50:15 am »

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