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TIGSource ForumsDeveloperPlaytestingPioneers of Aethora - Free Browser-Based RPG
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Author Topic: Pioneers of Aethora - Free Browser-Based RPG  (Read 4914 times)
RangerSheck
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« on: September 20, 2007, 10:50:34 AM »

Hi - I'm requesting feedback on my web-based roleplaying game, Pioneers of Aethora.

Working Features:
  • Turn-based, Grid/Tactics-style combat
  • The nature of the combat system makes it an ideal "coffee-break" RPG - close the window in the middle of combat - when you come back your turn will be patiently waiting for you
  • Up to 8 characters total - 4 in your active party, giving you the ability to swap characters in and out
  • Each character can wield two weapons, and combat actions are based on combinations of skills related to weapons - currently 60+ possible actions
  • Buy/sell items from/to other players in the Market
  • A couple of Missions are in the game now, plenty more to come
  • Completely web-based - uses javascript and DHTML (no Flash) - use of AJAX minimizes page-loading
  • Cross-browser compatibility - play from practically any computer with a recent browser! Well tested in Firefox 2, but also known to work well with IE6/7, Safari, and Opera (IE6 is not ideal, if you have to use IE, IE7 has better CSS and alpha transparency support)
Here are some screenshots: http://docs.aethora.com/about/screenshots-september-2007



More about the game: http://wiki.aethora.com/wiki/Pioneers_of_Aethora
Some help docs: http://wiki.aethora.com/

Registration is always free - at some point I may offer account upgrades or something else, but there will always be a free version. Check it out:
http://aethora.com

Thanks,

- Jason
(Ranger Sheck)
« Last Edit: September 21, 2007, 02:27:26 PM by Derek » Logged

Pioneers of Aethora - Browser-based RPG: http://aethora.com
Ranger Sheck's Blog: http://rangersheck.com
handCraftedRadio
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« Reply #1 on: September 20, 2007, 06:09:53 PM »

I tried to make an acount and play, but I never got an email confirmation sent so I couln't activate my acount and log in.
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RangerSheck
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« Reply #2 on: September 20, 2007, 10:13:57 PM »

HandCraftedRadio - sometimes mail to yahoo or hotmail gets deferred, in which case my server retries every so often. Some days it goes right out, some days it takes an hour. Just depends on yahoo/hotmail's mood I think. Also, be sure to check your junk mail folder.

If you still don't have the activation email, send me a PM and I'll look it up and forward it to you.
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Pioneers of Aethora - Browser-based RPG: http://aethora.com
Ranger Sheck's Blog: http://rangersheck.com
Inane
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« Reply #3 on: September 20, 2007, 10:39:31 PM »

Your first link is borked. It should be http://aethora.com/.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
Inane
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« Reply #4 on: September 20, 2007, 11:53:33 PM »

Sweet jesus. The game is interesting, but "Man with a Wicked Guitar" got goddamn raped in that first battle (20% health). I think I might suck at this game Embarrassed
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
RangerSheck
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« Reply #5 on: September 21, 2007, 07:54:27 AM »

Sweet jesus. The game is interesting, but "Man with a Wicked Guitar" got goddamn raped in that first battle (20% health). I think I might suck at this game Embarrassed

Nah, that's pretty normal for a well-balanced fight. It's part of the game design, that's why you can switch characters in and out of the active party - they heal up pretty quickly while inactive.
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Pioneers of Aethora - Browser-based RPG: http://aethora.com
Ranger Sheck's Blog: http://rangersheck.com
Derek
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« Reply #6 on: September 21, 2007, 02:28:45 PM »

Going to add a screenshot to your first post, even if it's a bit big. Wink
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Guert
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« Reply #7 on: September 21, 2007, 07:24:27 PM »

I'm gonna take a look at the game... Thanks for the screens Derek Wink
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RangerSheck
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« Reply #8 on: September 22, 2007, 12:09:33 PM »

Awesome - thanks for sticking that screenshot in there.
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Pioneers of Aethora - Browser-based RPG: http://aethora.com
Ranger Sheck's Blog: http://rangersheck.com
Guert
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« Reply #9 on: September 23, 2007, 09:47:00 AM »

Hello!
Here are some comments...

The presentation is effective but a bit too tame. You should post screenshots and artwork to sell the game. Anyone who stumbles on the website will know it's a turn-based browser game but won't see anything from it. In most cases, the potential player will click around and leave unless they find some images of the actial game...

I'd also make a big button for login in. make sure your players will know exactly where to go to start playing and, sinc ethe first step is logging in or signing up, you need to make it very clear to them. I suggest that you keep the top banner only for information, usch as the title of the game, how many players currently online, how many hours the player has spent playing, etc... I'd also add a menu on the left or across the banner to make sure we always know where to go to access the features.

In the profile page, I get to see my name, display name and email, a couple of lnks about donating, helping out  but I can't seem to see where I must click to start playing... You have to make sure the player knows exactly where to go to play the game. The less step before reaching the game screen the better!

I picked characters randomly, I don't know if choosing a different look will affect the game... Is there a difference between the characters? Also, I find it a bit odd that my avatar has clothes and weapons when they don't really ahve anything... Perhaps you could have multiple version of the charcaters, the first one being in simple clothing or at least unarmed...

I notice that the drag and drop animation is bugged: When we finish a drag and drop, the icon goes back in the inactive list but then reappears in the active list...

Getting to the actual game area takes a long time. It's long enough so that most player will get discouraged before reaching the actual game. Try to find a way to make the new players acces the game area faster... For example, after I created my party, I clicked on a story link, which sent me to another page where someone tells me that I should train and get some money before leaving, clicked on the first link that indicates training then searched for a training link but fond nothing. Instead I had a link that told me I could hunt. Then, by clicking this link, I could begin to play. That's alot of steps for a player who just wants to see how it plays...

In-game, I felt the game was very laborious. Although it was relativly simple to control after a while, the game isn't very intuitve and is hard to pick up. I'd try to eliminate as much pop-ups as possible on the battlefield. Attacking an enemy, for example, could be simply clicking an icon of attack located with the currently acting character and then clicking on which character the action needs to be performed. So, for example, if I want my character "Gorgotronus the horrible" to attack "Generic MeatBag", I'd simply click an icon located with Gorgotronus stats and then click on Generic Meatbag.

I believe the numbers that appear on the ground when you move should be made clearer. Also, you could add an highlight to clear things up, or perhaps a grid...

I felt like the battles I had to take care of took forever. I didn't feel like I knew exactly what was going on. For instance, I slugged enemies a couple of time but the HP remained at 100% but the damage % changed. I'm not sure how but I knew it changed.

Also, on the right of the screen, instead of putting the stat changes, you should indicate what is going on in the round, like you are displaying at the bottom right part of the screen. At first I thought that I wasn't hitting the enemies at all, just making my melee skills rise.

I feel that the enemies should be very different than our characters at first to make sure there are no confusion. Perhaps, you could simply add an highlight or something on the characters that belong to us.

I stopped playing before the end of the battle. I felt like it took forever and I didn't know exactly what I was doing. First, there's information everywhere and I never know exactly where to look. Second, the arrow indicator for the movement felt like a sign to tell me on which space I could go even tho I could move in diagonals and other "crooked" path. Third, I had no clear information on if my characters were doing well or not. Fourth, it took too much time before I had the satisfaction of winning or at least have soemthing going my way in the game.

Well, the game's got potential but you should really focus on making teh experience easier to get into and a bit more user firendly at first. Try to make things a bit simpler and easier to pick up. You don't have to make the game less complicated in terms of rules, only make the way we control the characters simpler and make sure that we can see a clear result when we do something.

Perhaps a tutorial for your new players could really help since this game seems to have numerous layers...

Well, that's it for now, keep up the good job, I know working on a project like that isn't as easy as it seems, specialy if you are not working full time on it.
I think the key to your success would be to make this game more accessible to new players so you can get a bigger pool of potential helpers. Like I mentioned earlier, try to make the first page of the website more attractive to the new eyes viewing it.

Well, talk to you later and keep us noticed of new features and development!
Hope this helps you a bit!
Guert
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RangerSheck
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« Reply #10 on: September 24, 2007, 04:46:52 PM »

Hello!
Here are some comments...

...

Well, talk to you later and keep us noticed of new features and development!
Hope this helps you a bit!
Guert

Wow... that was the most useful (and plentiful) feedback I've gotten in a long time. Thank you for taking the time to describe both your experience with the game and your suggestions. I need some time to fully digest before I can reply fully, but I just wanted to take a second and thank you, Guert.

So many TODOs are going to spawn from one post...
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Pioneers of Aethora - Browser-based RPG: http://aethora.com
Ranger Sheck's Blog: http://rangersheck.com
Guert
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« Reply #11 on: September 24, 2007, 05:37:44 PM »

No troubles Wink
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Tex Pine
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« Reply #12 on: October 07, 2007, 07:33:10 AM »

I'm playing the game right now, and I have some thoughts you might be interested:

1. The character creation should be a lot simpler, with big screenshots so we can clearly see our brand new warrior! I think those small profile images doesn't make people enthusiastically go forward to evolve the character.

2. The web 2.0 controls are on the wrong places. Drag an drop characters to the active box is not the best method for slow connections like mine.

3. Also, if I can just use 4 characters, you might make screens like "create 4 characters and play now!" instead of allowing the new player to create characters he won't miss in the beginning.

4. Those dialogs in the street should be web 2.0, so the browser don't need to reload on every speech.

5. The combat interface needs a rework. I was puzzled where should I click to attack someone in the arena. Actually, I was puzzled in the beginning on how to move the other characters, until understanding the Turn concept.

6. I was trying to click on the character and move it. It should be allowed. Like in Civilization, you should be able to move and attack with all characters, then pass the turn, and then the computer attacks.

7. The end turn confirmation dialog is annoying.

8. Combat does take forever. Those combats in the beginning of the game should be quick, so players can steal their first equips soon.

9. I just found out that I can't kill anyone with bare hands, the status I begin the game. I'm stuck on this first arena now...

10. You should seriously consider using Flash graphics for fighting on the Arena and navigating on the city, even simple ones. Text-only interface will send many players away.
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