SrGrafo
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« on: January 31, 2016, 05:32:27 PM » |
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Have been busy with a website development but currently on break and making a game with a friend, we are trying to get some hardcore survival experience in a forest. The game: you start with nothing, nor items nor skills nor anything, its a matter of time until you die from different causes (cold being the first) luckely the plane that crashed left some debris around the map, and in that debris are the key items that will allow you to survive. This means that whatever you find will define your survival gameplay, if you find a luggage with a fishing rod, fish will be your friend, if you find a "botanic book" will allow you to find berries in bushes, like those there will be different items to try different ways to survive. Game is in really early development, like 2-3 days so be gentle with us (2 man team) will be posting updates on things as we add them
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SrGrafo
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« Reply #1 on: February 01, 2016, 11:26:17 AM » |
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game now has a vision system, at night visibility is really reduced, (had to spawn a fire so the player wont freeze at night ) we are working on the firecamp/fires/fueling- to get it right, then we will have to check ways to obtain water
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cynicus
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« Reply #2 on: February 01, 2016, 02:16:22 PM » |
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I like the look of this, especially the animation on the foliage, its a nice touch!
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SrGrafo
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« Reply #3 on: February 01, 2016, 03:45:00 PM » |
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I like the look of this, especially the animation on the foliage, its a nice touch! hey thanks man! currently testing how to make biomes we are satisfied with the camp fire process, we are checking the second priority now (water)
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jmaslaki
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« Reply #4 on: February 01, 2016, 08:15:26 PM » |
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2-3 days and already that? Wow, good job, guys. What are you making this with?
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SrGrafo
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« Reply #5 on: February 02, 2016, 04:29:56 AM » |
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2-3 days and already that? Wow, good job, guys. What are you making this with?
we are going for the week now the programmer took also some time to get my a modable version so I can work in the content of the game while he checks bugs or errors, and if I am not wrong is javascript. ps. still struggling on water lol
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schmiedewerk
TIGBaby
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« Reply #7 on: February 03, 2016, 08:01:30 AM » |
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2-3 days and already that? Wow, good job, guys. What are you making this with?
The code is written in Java using the libGDX framework.
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SrGrafo
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« Reply #8 on: February 04, 2016, 03:34:06 PM » |
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working on the island, this is a 512x512 lvl, islands can go bigger tho this is a good size if you have ideas for items or zones to add that would be cool, currently our first target is Thirst (water sources and where/how to obtain drinkable water)
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benjkers
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« Reply #9 on: March 05, 2016, 09:08:45 PM » |
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Love all the motion in the scene - development moving fast too!
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SrGrafo
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« Reply #10 on: April 28, 2016, 10:55:16 AM » |
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After some heavy work on the engine, we are back in business! in this gif: 512x512 tile map (from original map gen). the gif shows: 1. the normal rendering 2. the render filter (1 chunk in every direction) 3. the loaded chunks (at the end in red and also when rendering lots of stuff) 4. the minimap for chunk status (loaded, unloaded, loading, unloading) 5. the green stuff close to end is the box2d bodies which load with chunks (1 chunk distance as the renderer) 6. the red stuff at the end are all active entities within the loaded chunks (rocks are moving and trees on the ocean for testing )
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ashtonmorris
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« Reply #11 on: May 19, 2016, 07:39:10 AM » |
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All of the different movement in this looks great. Interested to see how you continue to handle the zooming in and out
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maruki
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« Reply #12 on: May 22, 2016, 11:26:37 AM » |
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You know when you notice you've been wanting something, but just realizes that desire when you see the actual thing?? Just happened with me seeing your game. Will be following! :D
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Pixelcomet
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« Reply #13 on: June 30, 2016, 01:43:05 AM » |
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You know when you notice you've been wanting something, but just realizes that desire when you see the actual thing?? Just happened with me seeing your game. Will be following! :D
could'nt have said it better
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Pixel Noise
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« Reply #14 on: June 30, 2016, 06:46:52 AM » |
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Nice to see you guys back at work - this already looks impressive!
Did you guys stop developing Armored Souls, or are you just taking a break from it? Are you using assets from that here, or is this all entirely new content?
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