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TIGSource ForumsCommunityTownhall[iOS] Steelbound Sky - SHMUP x Touch Gesture Mechanics
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witherwood
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« on: January 31, 2016, 10:14:46 PM »

*UPDATE*

Game is now live on the App Store!

https://itunes.apple.com/us/app/steelbound-sky/id1078802031?mt=8

 Toast Right

My first commercial game that I've released! Please give it a try!

I've written an overview of the development process on my blog. It should be up in the next few weeks. Stay tuned if
you are interested!


____________________________________________________________________________________________


Hello TIGForums,

I am on the verge of releasing a game called Steelbound Sky. It's a game which is inspired by traditional shoot'em ups but is combined with a contemporary control scheme.

Rather than taking control of a ship, you are in control of the wind. Wind streams are used to manipulate projectiles or enemies themselves. It's a game which takes advantage of touch controls rather than trying to retrofit analogue buttons or joysticks on a screen.

Official Trailer:





Some screen shots:

   

If you wanted to check out some more Trailers or screenshots, here is the official site:

http://www.steelboundsky.com/

It will soon be out now on the iOS store! I will update this post with the link in the next few weeks.

Since this game is truly built for a tablet experience I recommend that it is played on an iPad. However,
it is fully compatible with most iPhones/iPod touches.

I hope you give it a try soon and enjoy it. Please ask any questions or give any feedback/criticism.

-Witherwood Studios
« Last Edit: February 27, 2016, 04:59:00 PM by witherwood » Logged
witherwood
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« Reply #1 on: February 27, 2016, 04:57:22 PM »

Hello All! Update the game is now live on the App Store!!!

https://itunes.apple.com/us/app/steelbound-sky/id1078802031?mt=8

I urge you all to give it a try! I really think the game is fun and unique!
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witherwood
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« Reply #2 on: June 05, 2016, 08:03:59 PM »

MAJOR UPDATE for GAME! Version 2.0.0!

Update and Review Trailer:





Complete List of Changes:

Quote

Features

-Added new "Fender Forest" level to act as the new 2nd level.
-Added new Replay Mode which allows player's to replay levels that have been beaten already.
-Added Local Highscores for each level. Can be viewed in the main menu, replay menu or during the specific level.
-Added 18 Leaderboards, including one for each level and mode (both standard and Guardian mode)
-Added 30 Achievements
-Added tally for Level score for each level
-Added ability for player's to "end game" and then submit highscores after a continue countdown
-Added option to allow players to play with unlimited continues but with the cost of Less Points awarded.
-Limited continues is now called Arcade Mode, and points are counted as normal.
-Added additional detail for Torched Tombs to assist in defeating the boss.
-Added additional waves to endless mode.

Tweaks

-Level names and Parts will show at the beginning of each level
-Added Material to the Houses on the Main Town
-Added/Modified dynamic emissive textures for several enemies.
-Changed some of the UI backgrounds which should contrast better with the text.
-Added more detail to the tutorial about items, enemies that have been hit and how some curvature is now allowed
-Updated the Sky Surge tutorial to be opaque with the background.

Balance

-Increased Wind Length
-Increased time wind stream survives
-Increased curvature of wind stream so players can now draw wide curves by default.
-Increased player Health generally for upgraded health and non upgraded health.
-Doubled amount of health repaired by a Health Drop
-Slowed down heavy projectiles for Juggernaught, HeavyGunner and Steelbug
-Reduced fire rate speed and projectiles speed for Baron and Triton
-Reduced movement speed for Baron, Triton, and Pinbug.
-Increased Lightning strike distance for hitting the Steelbug
-Increased total extension of the Length upgrade
-Increased the point values for many of the harder versions of the enemies
-Added logic to allow defeating the Shield Enemies to be more sensible.

Bugs

-Fixed lives Bug when entering endless or boss rush mode.
-Fixed issue where city level incorrectly being displayed.
-Fixed issue with Patterns in Endless mode.
-Fixed issue so that Level Bonuses are split between Level Parts.
-Fixed issue where ability buttons were not being shown in Endless and Boss Rush mode.
-Fixed Highscore displayed when using a resolution using black bars in hard mode.
-Fixed issue with unlocking Final Level in Hard Mode.
-Fixed issue where the enemy points would be added even after the town has fallen.
-Fixed some of the blending for materials in Amaranth Sky's so now that level should have it's fauna render smoother.
-Fixed issues with the Swinger enemy movement.

Other

-Spelled "Guardian Mode" properly.
-Moved the time counter in Boss Rush a bit more to the left in order to fit longer times.
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