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TIGSource ForumsDeveloperPlaytestingJhulo - A strategy and timing game
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Author Topic: Jhulo - A strategy and timing game  (Read 547 times)
reach_cma
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« on: February 01, 2016, 08:20:10 PM »

Hi All,

I am an indie developer and have released a game named "Jhulo".

I think it is a pretty original game but then probably every developer thinks so!

Please try the game out and let me know how you like it. Thanks!


Jhulo

Jhulo is a strategy and timing game.
Tap the balls to get them swinging. Time your taps such that the balls don't collide. A level is complete when all the balls in it are swinging.

Have fun playing Jhulo!


Cost : Free

YouTube Preview: https://www.youtube.com/edit?o=U&video_id=oF4RvW-hSfA

App Store Link:
https://itunes.apple.com/us/app/jhulo/id1069277612?ls=1&mt=8
« Last Edit: February 04, 2016, 04:11:26 AM by reach_cma » Logged
reach_cma
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« Reply #1 on: February 02, 2016, 06:01:30 AM »

A smaller version of the game is also available at -

http://www.kongregate.com/games/reach_cma/jhulo/

Do give it a try.
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Kolba
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« Reply #2 on: February 03, 2016, 09:56:47 AM »

Neat game) It had me playing till level 9. Unfortunately I stopped because I kept forgetting which direction the ball would start moving in after the initial click, so how about some indicator?

I do agree with you, it's pretty original. Nice work.
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reach_cma
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« Reply #3 on: February 03, 2016, 08:57:00 PM »

Thanks Kolba for the encouraging comments.. Each ball starts moving in the clockwise direction. I will add that in the description. I will also try to see how an indicator can be added to the game.
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lolpatrol
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« Reply #4 on: February 10, 2016, 11:14:09 AM »

FYI your youtube link is broken. It should be:



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Zorg
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« Reply #5 on: February 10, 2016, 12:28:54 PM »

Nice game, i like the idea! Grin

Found a bug:

The left blue and red balls collided but the level was not reset. I guess it's because they collided after some full periods.
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apargames
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« Reply #6 on: February 11, 2016, 01:47:49 AM »

This is a really nice game, i played the game till lv12, i think you should add instruction to which side it's going to move, like put a arrow key or something, if that is not the part of the game mechanics that you decided.
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Zorg
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« Reply #7 on: February 11, 2016, 01:50:56 AM »

It's always clockwise. Wink

And the last levels are hard (but i finished them all).
« Last Edit: February 11, 2016, 02:17:31 AM by zorg » Logged
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