PROLOGUEI awaken from the shattered cloning tube. Cold and shaken.. Something has gone very wrong and my memory is still a blur. But gradually i realise the planet is sentient with murderous intent..
So many questions on my mind.. How is this planet self aware? And why is it dark all the time? Why am i in a cloning tube? I have died multiple times to the creatures and machines that inhabit this planet but yet i always ended up in the cloning tube, inflicted with different genetic flaws. I have to learn how to overcome my genetic flaws and maybe.. even use it to my advantage. Luckily my memories have always remained, even on death which i am grateful but painful at the same time.. and this allows me to memorise crafting recipes for weapons and utilities to aid me.
Ok, that's the setup for the game and a hint of what the gameplay will be like. The storyline will also be revealed as the player progresses.
GAMEPLAYLets have some screenshot to set the mood.
Atmosphere that promotes apprehension and moving shadows will be a big part of the visuals to get players into the mood. You will be wondering constantly what's in the shadows. Some creatures might utilise the shadow regions to get at you or you might use it to your advantage.
At each start of the game, you will be inflicted with a genetic trait/flaw due to imperfections in the cloning technology. For example, nervousness where weapons misfire occasionally but makes you more aware of movement in shadows, weak shoulders makes you unable to handle high recoil weapons properly and so on. I think this part will be an interesting area to explore. We'll see.
Next will be crafting weapons and utility items. I think crafting adds to the mood of my game. For example, you will always have to decide if you want to store this component to craft into better weapons later or use it now just to survive. It's like choosing flat penetration or percentage penetration for your runes in League of Legends if you get what i mean. Having said that, the crafting in this game won't be a complicated full blown affair but enough to procrastinate the player's decision. The weapons will range from ballistic to energy based weapons which will be good against organic and mechanical enemies. Ammo will be scarce if you do not ration well and you might end up using a high-powered laser cannon as a hammer instead..
Lastly, the level layouts in this game are procedurally generated every time. This allows me to just focus on designing interesting modular sections and let the engine mix it up. This also augments my background story that the planet is sentient and constantly trying to confuse the player. I have already spent around 2 months working on this procedural level generator and i think its getting there. Not to mention another 1 month working on a customised 2D lightning system for the game.
DEVELOPMENT LOGPreviously i have worked on some commercial games but I have never maintain a development blog before. And now I am a solo indie developer for this game. I'll do my best to keep this thread updated with screenshots. Any feedback is much appreciated.
Lastly you can visit my
WEBSITE if you want to follow my progress on social media