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April 27, 2024, 11:48:08 PM

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TIGSource ForumsCommunityDevLogsWord Lab: Letter Arsenal devlog (previously unnamed rogue-like)
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Author Topic: Word Lab: Letter Arsenal devlog (previously unnamed rogue-like)  (Read 9293 times)
BeerBelliedBear
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« Reply #60 on: March 25, 2017, 12:11:02 PM »

Feature showcasing, a.k.a. bug finding.
https://www.instagram.com/p/BSEo2tygXeF/
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BananasGoMoo
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« Reply #61 on: March 25, 2017, 03:21:18 PM »

Hey again everyone!

It's been a few weeks since the last post. Today, we got a lot of things done.

The projectiles are basically fixed again, first of all. Secondly, I added a background blur to most UI elements. This is a new feature in UE4, which means I didn't have to code it myself! lol.

Also, I've been working on gameplay tags some more. They seem really promising. Finally, more items have been completed today.

Thanks for reading!

-BGM
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BananasGoMoo
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« Reply #62 on: April 05, 2017, 11:23:06 AM »

Hi guys,

This past week, we were basically working on fixing up bugs in items so we can release a new build soon. So not too much exciting things to report lol

-BGM
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BananasGoMoo
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« Reply #63 on: April 12, 2017, 08:18:52 PM »

Hi again,

Again, this week we worked on more bugfixes. Once we get all the current items working, we'll release a new build.

-BGM
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BananasGoMoo
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« Reply #64 on: May 09, 2017, 08:23:41 PM »

Long time no post?

Hi again everyone. We haven't posted in a while cause we haven't worked on the game in a few weeks. We have been doing real life things lol.

Anyways, this past weekend we started working on the game again.

We were mostly working on bugfixes, like making it so the AI works properly with the updated projectiles.

Anyways, that's all for now.

-BGM
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BananasGoMoo
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« Reply #65 on: June 01, 2017, 10:48:26 AM »

Hi again everyone!

This past week was mostly just working on bugfixes some more. So there's not much here to report, lol.

-BGM
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BananasGoMoo
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« Reply #66 on: June 08, 2017, 10:44:26 PM »

Hey everyone,

This past week, we figured out the problem with projectiles, and so we are going to be able to release a build in the next few weeks(, hopefully?)! It's taken a lot longer than we planned, but that's pretty much how programming always goes, right? lol

Anyways, thanks for reading,

-BGM
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BananasGoMoo
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« Reply #67 on: June 19, 2017, 03:19:47 PM »

Hello everyone!

This past week, we have yet again been working on fixing all the items that aren't working properly right now. But, I also began re-doing the main UI to take up less screen space from the player, and it's looking better so far, imo.

Also we've been changing to colors of the UI to match the rest of the game a bit more.

Thanks for reading again,

-BGM

PS: when the UI is progressing a bit more I'll add some pictures.
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BananasGoMoo
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« Reply #68 on: July 23, 2017, 10:36:44 AM »

Hey again guys!

We've gotten quite a lot of bugs fixed recently, and most of the items are working correctly now. Also the UI has been reorganized, like I said I was working on before.

Also, the person who said they would help us with art has produced some concept art sketches, so we are finally getting some art (lol). The person doing music for us has also finished some tracks, so that will be in the next release.

Anyways, thanks for reading,

-BGM
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BananasGoMoo
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« Reply #69 on: August 14, 2017, 07:18:37 PM »

Hello everyone!

We have been continuing bugfixing for the past few weeks.

Note: we will be taking a break from working on this game for a few weeks, just a heads up!

Thanks,

-BGM
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