DevLog #1This is a project I've been working on for quite some time. It started as a game similar to Risk of Rain but I soon decided to change direction to a more roguelike kind of game, with closed levels instead of open ones.
I also went through different iterations (Cocos2D, Unity and now MonoGame) of the game engine itself. At first I wanted to do it for iOS only, then I realized I'd like to have it run on desktops as well, but Unity is big and heavy and way too much for a simple 2D game like this. Then, thanks to @prime31 commitment to Nez, I decided to switch to MonoGame and the Nez framework and work it up from there. But I've still got the Unity version around as portability on Unity is super and I might get back there if it needs be.
This is a short video of the game as it is right now.
And some more here:
The basics are there. Level generation is working fine, the main game loop is ok, bullets, movement, collisions, are all there. The AI is still in a primordial stage and I'll get ot it later on.
I've added some basic lighting to give the game more depth and make it a bit scarier while you venture around the caves.
Items are there and you can pick them up for temporary buffs.
I still need to do all the companions, those little bots that you will be able to buy with the money you collect and that will aid you in your journey.
There's a lot of tuning to do and lots of enemies to draw.
Did I mention that I have been drawing everything myself and that I'm not an artist at all? But I've grasped the basics and I feel like I can try to keep this style and get something nice on the screen.
Since I've been working on this for so long and never actually focused to get it finished, I thought I'd start a devlog to keep me motivated and to track progress and try to keep a path to follow instead of throwing everything around every now and then.
I'd really love to get some feedback. I know there's not much to talk about yet, but I hope that as I keep posting about the development, there will be aspects of the game to discuss about.