Looking for feedback for Artificer, download here:
http://dtdigital.itch.io/artificerAbout the GameArtificer is a top-down 2D space shooter for PC. It is a competitive shooter – multiplayer or single player – in an arena setting or with simple objectives (e.g. destroy or defend stations, and capture points). Freely customize your ship with the ship editor or build a completely new ship to your own specifications and watch your enemy crafts break apart and drift into space blown apart by a selection of plethora of weapons available to you. Manoeuvre and defend yourself with energy shield modules to ensure you do not share a similar fate, or even use warp capability to instantly transport from one part of space to the other.
Key Features• Ships are a collection of ship components that are entirely customizable with user friendly in-game ship editor interfaces.
• Three-tiered progression component rosters with different functionality that enable for versatile ship builds.
• Tactical or skill based combat system dependant on the individual ship build.
• Location based damage system, each component is able to withstand limited damage. Once enough damage has accumulated the piece will be destroyed and drift away.
• Mine resources to construct ships, these can be gained from destroying drifting components and asteroid that litter space.
• Single player and multiplayer combat
Currently you are able to accept one contract, and have a choice of two ships. The main thing I'm looking for is for the duration of the first mission - does it feel boring or like a chore or do you enjoy it?
Thanks!
There are bug I'm aware and will soon fix including:
- Game crashing on 2nd playthrough (something to do with spawners
- ship selector not highlighting current ship with fresh player data
- Clearing player data through UI will create duplicate ships in the ship selector.