Boss Designsince we are currently working on the bosses, I thought I'd share this
These are some of the sketches of the boss' design/behavior/flow.
This one is for the Babygod. One of the first bosses that we made. He's already in the playable demo.
Speaking of which, if you haven't already, you can try out the demo in
https://simpleton.itch.io/pawpawpaw And this one is for the warden (has no name yet.. idea? or maybe he'll be just 'The Warden')
Mostly this is just a guide, I'm not good with coming up with boss idea. So usually our programmers make the bosses' behavior better than these sketches.
aand this is a scrapped/canceled boss idea. might revisit it again once the game is released. probably as an update?
WeaponsUpdate on the weapons!
these are all the current weapons in the game.
about 150 weapons total. I'd say the most difficult part about making them is naming them all. As you can see from the game title, I'm bad at naming things.
among those weapons, we have some weapons that will be rewarded for following our social media, well at least for the demo. Not sure if we will keep it in the final build. Not sure yet. Thoughts?
Can you guess which social media the weapons represented?
As always, feedbacks are much appreciated. I'll have more updates and things to show soon.
Until then, thanks for reading!