Hi!
Needing some light from people having some experience on mobile stores
I'll soon launch my first game on iOS and Android, and I am planning to have two version:
- Paid version with no iAP, no ad (probably $1.99)
- Free version with some ads (optional ones to double coins and occasionally a mandatory one if player never chooses to watch any), and a unique iAP removing ads and permanently doubling coins (bringing them to the level of the paid version)
I'm pretty sure to publish the two versions on iOS, the free one to generate downloads, and the paid one because some players just prefer to pay upfront and then enjoy their game, but I'm still hesitating for Android. From what I know, Android players are far less inclined to pay for their game, and a paid game can very easily be pirated and downloaded for free, whereas I doubt they would make the effort of breaking it if there's only a free version.
Any advice on this situation? My goal isn't to become rich, so it's not such a big deal if the game gets pirated, but still I'd like to create the most favourable conditions for my game. Paid + free, or only free on Android?