Yes, agreed with doing giveaways. It cheapens things.
I do disagree when you say that all external non-steam traffic is hard to convert into votes, in my experience an article on PCGamer or a popular reddit post will send you a few thousand yes votes. Those are the valuable ones, and ought to be part of any Greenlight marketing campaign.
Reddit only gives me bad karma =( ... I don't have the time to try and appeal to the community demands there. (No self-advertising) ... But yeah I've seen it help others. Maybe I'm just too full of my self sometimes.
nice to see you have started a new project! looks like we are working on something similar for the time being (top down carnage)
it would be nice to have a larger screenshot, it's hard to make out on those tiny images. has enyo been doing good enough to support this next endeavor?
CARNAGE! YEAH! ... The feedback on ENYO is great, but in terms of financial backup it's not worth mentioning. I'm still on life support and busking to get by. It ain't easy an I'm constantly in between court and justification for my 'rebellious' stance.
Haha, I like how the features are:
"Heavy focus on 'game-feel'"
"Tight and responsive controls"
"Attention to details"
These should be mandatory things.
But more importantly, what is "game-feel"? What is this thing you are heavily focusing on? Everyone that makes a game should focus on "game-feel". Isn't that the game?
It's just funny to me, because just recently I've been discussing with a friend about "game-feel" and his weird stance on it. (just having a stance on the game feel is funny)
Art style is pretty nice, especially because of the way its done.
But to comment on the gameplay, that gif, it basically looks like Nuclear Throne, but with one gun and one enemy. That to me so far is very unimpressive. Of course I know this is a devblog and it's in early development, but I'd like to see something different and exciting, just because I'm fed up with all the clones (and I'm not saying that your game is one). Yet you've already put the game on greenlight, yet that's all the game has, movement, enemy or two, and shooting. Sadly nowadays that's enough to get to greenlight, without even saying what the future features are.
So yeah, looking forward to some more gameplay footage and features.
I agree, they 'should' be mandatory, but they aren't. And since I've still not locked all the other features in place I prefer sticking to what I have so far. 'Game Feel' to me, has a lot to do with player feedback and tight interaction. Being able to communicate impact for instance. Also small things like timing of attacks and so forth. Along with great audio and tight controls there are a lot of things that make a game 'feel right'. For short: yes, what I'm saying there is: 'I want to make this game cool/awesome/great/yeah!!!
There are currently 4 enemy types in the game and they all have a unique set of AI features. It's not that obvious atm but I do pay a lot of attention to making every enemy type unique and not just giving them a different visual aspect. And there are currently 2 Attacks (1 melee and 1 ranged) and 2 'skills' (1 passive and 1 for the blur/jump/teleport/sprint). These 4 abilities are what I want to focus on. I'm taking some inspiration from my work on Sacred2 as well as from Diablo2/3 and mixing it with easy action (SmashTV) and I won't ignore elements that modern games like Nuclear Throne or Binding of Isaak do well.
About going to Greenlight early: I'd love to utilize Early Access (despite it's reputation) because I had a good experience in doing so with my first solo game ENYO Arcade. Aside from that: 'There is a man with a gun over there... telling me, I got to beware...' - usual social pressure, I need to know if it's even worth pursuing silly little games in exchange for food and shelter =) ... and the quota is good right now, but just not quite enough to make it through greenlight smoothly. (Without using my jedi-force)
That is why I could use a little help from my friends! Or at least some friends to start with - because all my real life friends just can't connect to video games beyond CoD/Battlefield somehow. (Sad but true)