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TIGSource ForumsDeveloperPlaytestingoOku - a point&click music album (alpha)
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ooku
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« on: February 09, 2016, 01:55:15 PM »

Experience a dream-like atmosphere in this web-based point & click adventure.
Solve music- and time-based puzzles to reveal the true nature of oOku.

You can play the alpha demo here
http://ooku.itch.io/ooku

if you are interested in testing more levels you can send me a PM or join the facebook group https://www.facebook.com/groups/1678578385758314

Thanks a lot for your general feedback and bug reports

Known Issues: seek buttons do not work in Firefox



Links:
 - homepage: http://ooku.org
 - twitter: https://twitter.com/ookuorg
« Last Edit: February 09, 2016, 02:02:06 PM by ooku » Logged
Jordgubben
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« Reply #1 on: February 14, 2016, 06:51:57 AM »

I started playing without reading about the game. My first though was: "Hey, it's a walking simulator without all the tedious walking. I'm just getting in to this kind of games". Then I realised I was walking.

Really digging the atmosphere (both music and visuals).

For puzzles I really missed having an in game note taking system. For something this immersive I do not want to look away from the screen to use pen and paper.
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Gabahulk
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« Reply #2 on: February 14, 2016, 01:57:11 PM »

Hi Jordgubben!

Pretty cool concept, reminds me of Braid for some reason.

Found some "bugs":

On the Loading screen I believe you wrote "conncting" instead of connecting

On the Library I tried to seek forward as soon as I got there and the game froze on the 0:03 mark (I'm on chrome)

I hope this is good feedback, please consider seeing my post here on this forum (https://forums.tigsource.com/index.php?topic=53814.0) and leave your feedback on my game.
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ooku
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« Reply #3 on: February 19, 2016, 08:35:14 AM »

I started playing without reading about the game. My first though was: "Hey, it's a walking simulator without all the tedious walking. I'm just getting in to this kind of games". Then I realised I was walking.

Really digging the atmosphere (both music and visuals).

For puzzles I really missed having an in game note taking system. For something this immersive I do not want to look away from the screen to use pen and paper.
Smiley thanks
I was thinking about a note system but haven't found a good solution yet because I want to keep the game old school with no saving.
so I thought about taking notes with twitter or something similar, but I guess it also brakes the immersion...
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Jordgubben
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« Reply #4 on: February 21, 2016, 10:03:58 AM »

For puzzles I really missed having an in game note taking system. For something this immersive I do not want to look away from the screen to use pen and paper.
Smiley thanks
I was thinking about a note system but haven't found a good solution yet because I want to keep the game old school with no saving.
so I thought about taking notes with twitter or something similar, but I guess it also brakes the immersion...

Using twitter could work if you can integrate it properly. It'd make the game very viral, but it may also be a bit  spammy for the players followers.
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