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TIGSource ForumsDeveloperPlaytestingBoxing Physics [Android/iOS/Web - Unity]
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Author Topic: Boxing Physics [Android/iOS/Web - Unity]  (Read 1317 times)
bakiromarov
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« on: February 10, 2016, 03:18:13 AM »

Hi guys !
It is my first game made for mobile platforms . So i need some feedback . Game inspired by Soccer Physics . I sent game to AppStore , and waiting for review . But you can play already on the web or android .
Game made with Unity . About 2-3 months of work (including learning c#  Gentleman) .

Boxing Physics


Here is the description from Google Play:
Welcome to the easiest and funniest boxing game ever. Amazing way to challenge your boxing skills and reaction time. Try a real boxing match with your friends and have a great time! Boxing Physics will become your favorite game on Android!
Features:
-Crazy and funny physics
-Local Multiplayer
-More than 20 Achievements
-One-button controls
-Random maps
-Big choice of different characters
-Funny AI
-Two different modes

How to play:
Tap the button to jump and punch. Choose the right moment,kick the opponent's head and get a point.
Be ready for new modes,characters and features with next updates!

Link for Google Play :
https://play.google.com/store/apps/details?id=com.BakirOmarov.BoxingPhysics

Link for Web :
http://www.y8.com/games/boxing_physics_webgl

Some screenshots :


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bakiromarov
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« Reply #1 on: March 18, 2016, 05:10:53 AM »



Boxing Physics Rio Update is ready !

- NEW MAP - RIO MAP
- NEW CHARACTER - BRAZILIAN BOXER
- NEW MODE - KICK MODE , kickboxing !

-AI improved , now it is more easy
-Physics improved
-Some bugs fixed



Download from Google Play for free !
« Last Edit: March 19, 2016, 01:08:02 AM by bakiromarov » Logged
indie11
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« Reply #2 on: March 18, 2016, 05:58:57 AM »



Link is broken
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bakiromarov
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« Reply #3 on: March 19, 2016, 01:08:37 AM »


Oh , thanks !
I edited  Wink
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Evilperson
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« Reply #4 on: March 20, 2016, 05:26:21 AM »

The AI fights are pretty frustrating, mostly due to the back and forth bobbing my character is doing after landing. If my character is leaning forward, I can't hit the enemy's face, when I'm leaning backward, his face is too far.
The only way to hit it is while jumping, but if I jump while leaning forward I go face-first into his fists, and when I jump while leaning backwards, I move away. When I try using his own tactic, waiting in the corner until he gets closer, he just jumps around in his own corner.
Long story short, I think that the lack of control makes fighting the AI incredibly frustrating. I know you're trying to make a Boxing version of Soccer Physics, but you should really consider adding more controls.

As for the multiplayer, it's pretty fun for a while. Again, borrowing from Soccer Physics, you should implement some modifiers (frontflips? low gravity? etc.) to mix up the gameplay a bit. This might also help you differentiate from 'Punch my Head', you don't want to be too similiar.

So yeah, I guess I'll go download it on my Android now.

EDIT: After playing it a bit more, I noticed that another part of the frustrating AI is that no matter how softly his fist touches my head, I'll get hurt, while I need to put more strength inmy punches if I want to damage it.
« Last Edit: March 20, 2016, 05:43:56 AM by Evilperson » Logged
miaali
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« Reply #5 on: August 18, 2016, 08:50:25 AM »

on htc one mini the blue buttom is not working, pls change it
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