I wanted to boycot imgur and use another image uploader, but it looks like it went offline, great. So back to imgur. I'll fix the previous posts someday, maybe.
Today I started working on a new planet, maybe the one that you will first encounter. Now you might notice I'm working on a bunch of things at the same time. My idea is to work on all of these features at the same time and hoping they will eventually fit together. It's easier to develop things when they have a practical use.
I just drew a weird tree and house, and bam, alien planet? It might not look great, but in the future when creating more planets, I'll create bunch of random trees and houses and be like oh hey this kind of tree/house fits way better with these aliens. So that can all still be switched around.
The only problem I have is the inside of the houses. It's not easy to come up with "alien furniture". Chairs and tables simply make sense for us, why having something else. So I'm not sure what I'm going to fill the rooms up with yet.
Thanks for all the comments by the way, I really appreciate them! I realized it started to look like I was ignoring them, so let's reply to some:
This game looks... super cool !!
The dungeon environments are starting to come along really nicely as well. I think if you added little non-violent creatures (like those cool flies! were they moving procedurally?) you could liven it up a little. or even just more details along the floors and walls like more vines or long grass, with maybe some soft animation.
Thank you! Yes I agree the dungeons need more details. And I'm going to try to add floaty particles to make it look more lively.
Well if you are asking for ideas.. In the dungeon I would like to see more custom buildings. You had the water mill on the surface for instance, if you had the odd thing like that down in the dungeon it would give the player something to explore for in addition to finding enemies and loot. Now that I mention it, I wouldn't mind seeing a bit more stuff in the dungeon. It doesn't need to be crowded but the odd custom component provides yet another reason to explore.
Just suggestions, I don't want to interfere too much with your creative process because I think you have things covered.
I really want to try to keep this dungeon organic, meaning no human (or alien :p) structures or anything. But I like the idea of making it more explorable.
Could you maybe have multiple radial menus, like Secret of Mana, switching between them for various item types? Obviously, if you want just one universal menu, that won't work. But if you're open to splitting the menus, then it could be worth exploring. If you can make it work, I really like the look of that in game.
If you could somehow make the radial inventory work that would be great. It looks fantastic and it is nice to not obscure everything.
I gotta say that I also really like the radial menu, and I think I might have an idea on how to make it work. I just need to check how good it works when having actual items.