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April 26, 2024, 04:40:16 PM

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maruki
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Making Aftertile


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« Reply #20 on: February 12, 2016, 08:25:20 AM »

I think b&w looks pretty sweet. Maybe if you decide to add a colorful planet, you could benefit from the contrast it will cause with the other planets to make it a very very special planet, or something like that.
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Canned Turkey
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« Reply #21 on: February 12, 2016, 11:20:15 AM »

I love games like this!
Following  Coffee
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s-spooky g-g-ghosts
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« Reply #22 on: February 12, 2016, 01:36:31 PM »

Think this is the best alien design I've seen in a game yet.

If my preferences are valuable to anybody, I would prefer a colored game, because color could add so much variation and without it the game feels flat and planets have virtually no atmosphere.

Still it's a cool project.
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Sheepolution
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« Reply #23 on: February 14, 2016, 01:30:41 PM »



Not a whole lot of progress, but the interior is getting there.

I would like to know, what do you guys think about the mixing of smooth lines and pixels? I use it for the planets and now also for the radar. Is it ugly? Should I try to make it pixelated after all? I tried pixels before but it makes it look very clunky.
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lobstersteve
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« Reply #24 on: February 14, 2016, 01:49:29 PM »

uh. interior is looking cool. i like where this is going Smiley
i don't mind the smooth lines, but i wouldn't use them too much to not break the consistency is the artstyle...
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jmaslaki
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« Reply #25 on: February 14, 2016, 07:48:23 PM »

This looks amazing. Can't wait to see more updates!!
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Sheepolution
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« Reply #26 on: February 15, 2016, 07:38:30 AM »

So I'm not convinced to use colors yet, but one idea I had is to give every planet its own color. And have space black/white.

Something like this:


Also, the scanner:
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lobstersteve
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« Reply #27 on: February 15, 2016, 09:55:02 AM »

that seems like a cool idea Smiley
you could still leave your hero white, so that the colors won't clash between him and the planets color.
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Retro
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Matej Jan


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« Reply #28 on: February 15, 2016, 05:35:01 PM »

I love everything about this!

(joining with following the progress)
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Geoff Moore
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« Reply #29 on: February 15, 2016, 05:48:31 PM »

Gah, this looks awesome!! I like the blend of smooth and pixel personally, and the one-tone planets work well (though so does the b&w haha) but I second that the PC shouldn't change colour to fit the planet in my opinion. I wanna play!
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Composer for multiple Steam and Itch-released indie games. Listen/contact: https://geoffmoore.co.uk

jmaslaki
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« Reply #30 on: February 15, 2016, 06:07:50 PM »

It's so beautiful. Do you have a twitter/tumblr or anything of the sort you post on or just this?
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Sheepolution
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« Reply #31 on: February 16, 2016, 01:41:43 AM »

It's so beautiful. Do you have a twitter/tumblr or anything of the sort you post on or just this?
Oh good point. I put my Twitter in my signature now Smiley


Doors and typing!


I've also been playing around with the resolution, and I noticed that on fullscreen the game looks much nicer with 4x scaling (now it's 8x (or better said in the gifs/screenshots its 4x with half the resolution of fullscreen).

Example 1920x1080 on 4x scaling
Example 1920x1080 on 8x scaling

I'll probably make it in the options to change the scaling. I think Risk of Rain does that as well?
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FawfulBeans
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« Reply #32 on: February 18, 2016, 03:09:58 PM »

The computer animations are fantastic and, in defence of black and white


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Sheepolution
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« Reply #33 on: February 19, 2016, 07:39:56 AM »

The computer animations are fantastic and, in defence of black and white
Thanks, and yeah I've seen that games. Looks great!

Not a whole lot of progress, I've had to remake and adapt the collision. That probably won't be the last time I have to redo something. This is my first big project and I except to learn a lot from it.

Anway, I did a bit more to the interior.


The teleporters need some work, but it's a start. The couch is supposed to be a passenger room, and the boxes are cargo. They don't have a function currently, it's more filling the ship with art temporarily.

I've had enough of working on the interior for now so I'm gonna create some new creatures.

Cheers!
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lobstersteve
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« Reply #34 on: February 19, 2016, 07:56:23 AM »

The teleports are a super neat idea for going upstairs Smiley quick and creative
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Sheepolution
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« Reply #35 on: February 24, 2016, 03:18:49 PM »



Again not great progress, but I finished this creature.
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thefoolishbrave
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« Reply #36 on: February 26, 2016, 03:23:48 PM »

I like that you can make people sad.

Do you get to go around planets basically just being a jerk to people?
If not, you should.
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sokol815
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« Reply #37 on: February 27, 2016, 08:16:42 PM »

looks great. Just make sure it isn't too close to http://www.moonstridergame.com/.

Good luck!
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Sheepolution
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« Reply #38 on: May 08, 2016, 09:22:31 AM »

It's been a while since I posted an update. I took a break to work on my tutorial series called

.

I'm not even sure about all the things that I added since last update. One major thing that I added is doors, and being able to go inside/outside of houses.

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bbtombo
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« Reply #39 on: May 08, 2016, 07:29:36 PM »

So I'm not convinced to use colors yet, but one idea I had is to give every planet its own color. And have space black/white.

Something like this:


Also, the scanner:


I think the black and white looks really cool, but maybe you could have certain things have color? treat it as a secondary color to your hypothetical shading. Also, I think it'd be cool to have the main character + rocket shit keep the black and white throughout!
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