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TIGSource ForumsDeveloperBusinessGuide to Earning More Press Coverage For Your Game
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Author Topic: Guide to Earning More Press Coverage For Your Game  (Read 3187 times)
IndieWolverine
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« on: February 11, 2016, 10:30:15 AM »

Hi Everyone,

I've noticed a few posts from people (not just here) that have asked questions like "how to market my game" or something along those lines. With that being said, I just wrote a guide on how to earn press coverage for your game. I go over why earning press coverage is still vital to the financial success of your game, how to research similar games, how to create a press list and much more.

I also include links to templates and helpful resources for further reading.

http://indiewolverine.com/2016/02/11/step-by-step-guide-to-earning-press-coverage-for-your-game/

If you have any questions, or want to add onto the post, feel free to leave your comments (either here or on the post works fine).
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Grhyll
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« Reply #1 on: February 11, 2016, 11:19:38 PM »

Looks interesting, I'll check it later! Thanks for sharing.
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Programmer at The Game Bakers
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BBreakfast
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« Reply #2 on: February 12, 2016, 01:00:37 PM »

As someone dabbling in the marketing side of things now, this helps me a lot! I think my next marketing push will result in better press coverage thanks to some of these suggestions  Gomez
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Grhyll
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« Reply #3 on: February 13, 2016, 12:48:02 AM »

Read it, very interesting post Smiley
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RockyKev
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« Reply #4 on: February 15, 2016, 06:39:13 AM »

Love the examples!

That tends to be missing from a lot of articles I see! Logan, killer job as always!
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IndieWolverine
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« Reply #5 on: February 15, 2016, 08:58:53 AM »

As someone dabbling in the marketing side of things now, this helps me a lot! I think my next marketing push will result in better press coverage thanks to some of these suggestions  Gomez

Yay! I'm happy you enjoyed the post  Smiley
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IndieWolverine
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« Reply #6 on: February 15, 2016, 09:00:57 AM »

Love the examples!

That tends to be missing from a lot of articles I see! Logan, killer job as always!

Thanks, Rocky! Your post (https://medium.com/@rockykev/the-un-sexy-side-of-marketing-behind-a-dark-room-b20cd02edfdb#.4dw2g9x4j) is also great and includes some excellent examples.  Toast Right
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Kayzaks
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« Reply #7 on: February 15, 2016, 09:09:06 AM »

Very nice and helpful!  Smiley
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IndieWolverine
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« Reply #8 on: February 15, 2016, 12:03:32 PM »

Very nice and helpful!  Smiley

Thank you! Hand Thumbs Up Right
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nikwin
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« Reply #9 on: February 16, 2016, 01:09:45 AM »

Thank you for writing this!
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witherwood
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« Reply #10 on: March 03, 2016, 07:01:27 PM »

useful article! im going to try and use this method today! Finding reviewers on reddit isnt that fun  Gentleman
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alexp
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« Reply #11 on: March 07, 2016, 01:34:19 AM »

Thanks for sharing - looks interesting!
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WildFactor
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« Reply #12 on: March 09, 2016, 01:22:47 AM »

Cool Article.
thanks.
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Eageron
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« Reply #13 on: April 05, 2016, 12:57:59 AM »

Great read! Thank you for that input!
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EageronĀ® is an independent developer- and publisher of mobile games and applications.
readyplaygames
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« Reply #14 on: April 05, 2016, 03:40:03 PM »

Very good read! Thank you!
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AdoreGames
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« Reply #15 on: April 12, 2016, 03:10:37 AM »

thanks for sharing the article! It was really helpful reading. Especially mind map is a great visual summary of the written material. Bookmarked it.
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readyplaygames
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« Reply #16 on: April 17, 2016, 02:33:04 PM »

Thank you very much, I need all the help I can get!
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BR Top
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« Reply #17 on: April 18, 2016, 03:44:28 PM »

Great post. I'll use all the tips you gave us there. Thank you so much.
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Taky
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« Reply #18 on: April 28, 2016, 05:44:06 AM »

Solid post, thanks!  Smiley
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nam17887
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« Reply #19 on: April 29, 2016, 03:13:45 AM »

Thanks author for a great explained article.

Do you think there is any different in marketing strategy between small, simple mobile games and medium/large indie games?

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