(The Logo is a sketch and is very much a Work In Progress)
About the game: (Anything here is likely subject to change)
TaleSpire is a Digital Role-Playing System trying to capture the feel of tabletop gaming using miniatures and dice, while utilizing some of the benefits of going digital.
Dungeon Masters can build campaigns, set up scenarios and invite players. Taking them through the experience as you would in a Pen & Paper style campaign. We're automating some of the rules and processes, aiming to keep downtime to a minimum while still allowing the DM and Players to make decisions along the way to create whatever narrative they aspire to.
Building your Campaign:
Building happens in the same space as playing. You can literally build as you play the game, or just make changes to what you've already set up. Anyone who is logged in as a DM can help build tiles and place encounters.
Hopefully we can make building stuff just as fun as playing the game.
Playing the game:
(Video Features the end of a design session we were having on twitch some months ago)
If you're a Dungeon Master you'll have access to the entire map and the ability to expand at any point if you need to.
You'll see pre-set encounters you can choose to trigger or not, depending on your preference. You'll also have notifications signifying what players might want to do and what they're doing so you can act accordingly.
As a player you're presented with your character and the amount of map you're visibly able to see. You can move around freely in exploration mode and can go explore until Combat Mode is engaged. During combat mode a combat queue is generated and players + creatures takes turn rolling dice and using abilities. Players can also roll for none combat events which is primarally handled by the DM.
The look of the game:
We're going for a miniature board type look for sure, but with some more motion and effects where there otherwise would be none. Wavy flickering plastic flames, moving liquids and probably some magical effects of sorts when attacking. We're trying to unify the look of the game by using Substance Designer. Creating materials that can be applied to everything to archive similar highlights, brushing and specular highlights. It's getting there.
A bit about us:
We're
BouncyRock. Currently 3 people, wearing all sorts of different hats. We did a bunch of Mods for Neverwinter Nights 2 almost a decade ago and have been doing some Jam Games etc since. We're also on twitter
@bouncyrock
PS :: This thread will be updated going forward. Both this top entry and additional entries as we continue development. We might also add a FAQ if we get a lot of questions going forward as it is a rather strange project. 