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Türbo Bröther
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« Reply #1 on: March 25, 2009, 01:40:50 AM » |
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At least there's no modified chrono trigger sprites in it Zing!
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CyanPrime
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« Reply #2 on: March 25, 2009, 04:34:18 PM » |
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Is that a Mewtwo with a gun?
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Amon26
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« Reply #3 on: March 25, 2009, 06:05:26 PM » |
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Is that a Mewtwo with a gun?
Hahaha! I guess he looks like that doesn't he? Here, have a video, recorded in suck-o-vision. Suggestions for vidcap programs are encouraged, help me suck less.
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mcc
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« Reply #4 on: March 25, 2009, 10:54:52 PM » |
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This looks great at all levels. Unique and attractive art, neat music, natural-looking gameplay. Is this a gamemaker game?
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Chris Z
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« Reply #5 on: March 26, 2009, 12:19:17 AM » |
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The music fits really well with the atmosphere, I like it. Creepy game (in a good way).
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Amon26
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« Reply #6 on: March 26, 2009, 01:38:57 AM » |
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Thanks for the positive feedback! I'm a lot of things but I'm a programmer the least. (maths hurts the brain-meats, makes me pee on turtls) And yes, this is a gamemaker game, built in GM6. I can't take credit for all the code, but a good hunk was built by me in 2006 for something else that I want to complete someday. The basis was amazing little platformer engine I once found. I wish I could take credit, but I cant. At best I can try to paint a fascinating picture with the tools I'm given. the "Music" is my own. If you like it go see my other stuff in my myspace http://www.myspace.com/amon26hud I make free downloadable albums, books, handbags, paintings, all kinds of crazy junk to tickle your tweeters. Alpha soon.
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Amon26
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« Reply #8 on: March 27, 2009, 01:10:27 AM » |
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allright, either it's too late, or i'm getting a little too good at the whole 'creepy atmosphere'. Something fell over int he outside room and I got all It's probably a wad of both, have another picture! sweet dreams -A
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deadeye
First Manbaby Home
Level 10
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« Reply #9 on: March 27, 2009, 03:00:06 AM » |
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I like it!
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Amon26
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« Reply #10 on: March 27, 2009, 07:25:50 PM » |
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for a very long time i've tried finding a way to capture the sense of unease and confusion that my chronic nightmares bring me, i think i might be doing something with them in this one actually.. who knows? I shouldn't jinx myself by saying anything though since I have a habit to run away from creations I've made from nightmares.
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Amon26
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« Reply #11 on: March 29, 2009, 05:56:15 AM » |
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Fuzz
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« Reply #12 on: March 29, 2009, 09:03:54 AM » |
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Downloading right now. It looks great. Does it use some of the music from your "Haylon singles" or something similar? Because I really enjoyed that music. EDIT: Just played a few minutes of it. The atmosphere is ace, and I really like the music, as I expected.
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« Last Edit: March 29, 2009, 09:08:59 AM by Fuzz »
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Super Joe
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let's go
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« Reply #13 on: March 29, 2009, 09:52:09 AM » |
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single colour sprites are cool and your game looks like abuse but it doesn't load
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pgil
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« Reply #14 on: March 29, 2009, 10:54:19 AM » |
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Just played. I really love the atmosphere. Very disturbing.. I'd say youre successful in making it feel like a dream.
Oh, and if you want something better than rapidshare that's still free, try willhostforfood or mediafire
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Amon26
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« Reply #15 on: March 29, 2009, 12:23:23 PM » |
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single colour sprites are cool and your game looks like abuse but it doesn't load
hrm doesn't load? are you using vista?
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Super Joe
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let's go
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« Reply #16 on: March 29, 2009, 12:34:25 PM » |
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single colour sprites are cool and your game looks like abuse but it doesn't load
hrm doesn't load? are you using vista? yes i'm from the future
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Chris Z
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« Reply #17 on: March 29, 2009, 12:49:57 PM » |
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Same here
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Glyph
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« Reply #18 on: March 29, 2009, 01:43:38 PM » |
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The physics engine is awesome, however I didn't feel fully immersed after dying and respawning. I just feel like something... weirder would happen when you died. Other then that, it was really cool and the sound the red things made when they died was too.
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deadeye
First Manbaby Home
Level 10
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« Reply #19 on: March 29, 2009, 02:13:18 PM » |
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Awesome work so far The jumping seems a little stilted when you do a small tap, like there's something pushing you down. Anything but a full-height jump seems like you drop off too early. I think it would feel more natural if you retained a smidge more upwards momentum when you let go the key. It also seems like the arrow boosters have skinny hitboxes... you have to be dead-center on them to boost, colliding with the edge of the box does nothing. Those are my only two gripes, the rest was pretty good. One major problem though: the game went completely tits-up when I got to the giant eyeball boss... but that may just be due to it's wip status? The controls became unresponsive and laggy at that point... I would press jump and two seconds later the dude would jump. The game itself didn't seem to slow down though.
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