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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsUnity 1st-person sneak tutorial
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Author Topic: Unity 1st-person sneak tutorial  (Read 848 times)
lankoski
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« on: February 20, 2016, 11:36:15 AM »

Here is my 1st person sneak tutorial for the Unity.

Tutorial, part 1 (https://petrilankoski.wordpress.com/2015/05/07/tutorial-1st-person-sneak-in-unity-5-part-1/):
  • Waypoints and defining patrol routes using Waypoints
  • Using simple NavMeshAgent to follow patrol route

Tutorial, part 2 (https://petrilankoski.wordpress.com/2015/05/10/tutorial-1st-person-sneak-in-unity-5-part-2/):
  • Perception system

Tutorial, part 3 (https://petrilankoski.wordpress.com/2015/05/14/tutorial-1st-person-sneak-in-unity-5-part-3/)
  • Guard AI
  • Very simple example of AnimationController and controlling animations from the script
  • Attack and visualising attack using line renderer (aiming for feel of electrical charge)
  • Texture animations
  • Visualising agent state by manipulation emission (seeing player, actively searching or patrolling).

Tutorial, part 4 (https://petrilankoski.wordpress.com/2015/05/15/tutorial-1st-person-sneak-in-unity-5-part-4/)
  • Doors leading from a level to anohter
  • Logic for spawing the player GameObject when needed and placing it to the correct position in the level

Tutorial, part 5 (https://petrilankoski.wordpress.com/2015/05/16/tutorial-1st-person-sneak-in-unity-5-part-5/)
  • health and energy meters using new GUI system
  • Logic for receiving damage from an attack
  • Logic for invisibility (maintaining invisibility consumes energy)
  • Logic for regaining health and energy

Part 6 (https://petrilankoski.wordpress.com/2015/06/08/tutorial-1st-person-sneak-in-unity-5-part-6/)
  • Health & power recharge stations

Part 7 (https://petrilankoski.wordpress.com/2015/06/18/tutorial-1st-person-sneak-in-unity-5-part-7/)
  • Force field gate
  • Operated by a switch (either on/off or off and power up by timer)
  • Can power off with random variation

At some point I add part for start screen and setting up levels.
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