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TIGSource ForumsCommunityDevLogsNeoWars - a node based RTS game - dev log
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Author Topic: NeoWars - a node based RTS game - dev log  (Read 9774 times)
PepeDrago
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« Reply #20 on: April 28, 2016, 01:32:17 PM »

As we are close to the finish line, we're adding the last things and polishing some rough edges.

Our beta program is still running - if you want to play before anybody else, visit our page www.neowars.net and sign up on the mailing list.
We are also looking for people who do let's plays with mobile games. If you do or happen to know somebody, please tell us Smiley


And we have new things to show :



We implemented many google play features,and also cloud save Smiley


A dialogue system that we use for a brief tutorial and short flavor text. Don't worry, although we have iaps, we don't do a clicktunnel tutorial Wink





After some people didn't find it ,we moved the shop button to the level selection screen. Wink



GEAR deck's content can be viewed by tap and hold.



Some new levels from the game Smiley








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PepeDrago
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« Reply #21 on: May 03, 2016, 04:13:44 PM »

Getting ready to select an icon.
We had 28 different variations...



...from which we agreed on 4 we think are interesting enough to go forward with. Which would you choose?






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PepeDrago
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« Reply #22 on: May 12, 2016, 06:56:57 AM »

We are glad to say: We have submitted the game to the stores. Now it's up to Apple's and Google's review Smiley

We have also chosen an icon meanwhile :



Stay tuned for a release in the next couple of days Smiley
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PepeDrago
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« Reply #23 on: May 13, 2016, 07:45:29 AM »

New gameplay footage from the release version :



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JoeCool
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« Reply #24 on: June 02, 2016, 12:46:24 AM »

Finally, we are live in Google Play Store as well as in the iOS Appstore.


Google Play Store Link
iOS AppStore Link


Any feedback is appreciated! Smiley
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