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TIGSource ForumsCommunityDevLogsTons Of Bullets. 2D retro pixel art platformer
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Author Topic: Tons Of Bullets. 2D retro pixel art platformer  (Read 2695 times)
drfreakeinstein
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« on: February 22, 2016, 06:05:17 AM »

Hi all!

I'm an indie game developer involved in my next tittle. I create this devlog to share the progress of my personal project.

Here's a trailer of the current state of the game:













“Tons Of Bullets” is a indie platformer game where you control a tiny ninja.

The game mixes a low res pixel art retro look with modern and awesome 2D effects like fluids, god rays, soft shadows…

The game is still in development and it will be available for mobile devices (iOS, Android), macOS, Linux and Windows.

The game is being developed using only open source software and uses cocos2dx as game engine.

Features:

Frenetic gameplay.
Great touch controls
Gamepad support
Stealth mechanics
Vehicles
Different weapons
Inventory system
Puzzles
Scripted cut scenes
Rope physics
Final bosses
A lot of actions like carry/push crates, swimg, double jump…
Jetpack
Night vision
Teleports
Destructible objects

I'll post more info here and in my personal blog:

http://www.drfreakeinstein.tk

https://twitter.com/DrFreakeinstein

Cheers!
« Last Edit: September 23, 2016, 04:32:50 AM by drfreakeinstein » Logged
drfreakeinstein
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« Reply #1 on: February 22, 2016, 07:23:38 AM »

Some weapons that you can find in the game:

Pistol, machine gun, flamethrower, grenade launcher, bazooka, double pistol and laser gun.

The video also shown the shield power up and the jet pack

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drfreakeinstein
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« Reply #2 on: February 22, 2016, 08:04:42 AM »

Test level with some of the bosses:






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Peidorrento
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« Reply #3 on: February 22, 2016, 08:19:15 AM »

Looks awesome! Gonna follow your devlog
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drfreakeinstein
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« Reply #4 on: February 22, 2016, 09:07:01 AM »

Thanks! Sorry for the poor quality of the gifs. I will try to find a better program to generate them. More content very soon!
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Pixel Noise
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« Reply #5 on: February 22, 2016, 10:28:42 AM »

I like the idea/style - it's cute/comical and looks engaging. Nice start!
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Pixel Noise - professional composition/sound design studio.
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drfreakeinstein
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« Reply #6 on: February 22, 2016, 01:43:27 PM »

Thanks so much! I really appreciate you saying that.
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Jalapenosbud
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« Reply #7 on: February 23, 2016, 02:59:47 AM »

Looks cool!
What mathematical functions are you using for the second boss' shots? (if you're using any?) it looks like sine wave to me, but what is the second shot?
thx Smiley
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drfreakeinstein
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« Reply #8 on: February 23, 2016, 07:06:45 AM »

Looks cool!
What mathematical functions are you using for the second boss' shots? (if you're using any?) it looks like sine wave to me, but what is the second shot?
thx Smiley


Thanks.

Yes, the bullets follows simple sin functions. You can play with the frequency or the amplitude to get the different effects.

For the second shot I use the same approach, but I  shoot several bullets in different directions. i.e. First I get the direction of the bullet, for example dir = (1, 0) for simplicity. Then the movement is calculated as:

pos = dir * (t, amplitude * sin(t * frequency))

for the second bullet I get a different dir incrementing the angle and I continue shooting bullets until get an 180 degrees angle
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Jalapenosbud
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« Reply #9 on: February 23, 2016, 09:42:53 AM »

Looks cool!
What mathematical functions are you using for the second boss' shots? (if you're using any?) it looks like sine wave to me, but what is the second shot?
thx Smiley


Thanks.

Yes, the bullets follows simple sin functions. You can play with the frequency or the amplitude to get the different effects.

For the second shot I use the same approach, but I  shoot several bullets in different directions. i.e. First I get the direction of the bullet, for example dir = (1, 0) for simplicity. Then the movement is calculated as:

pos = dir * (t, amplitude * sin(t * frequency))

for the second bullet I get a different dir incrementing the angle and I continue shooting bullets until get an 180 degrees angle

Ah thanks, it looks cool Smiley I'm looking for inspiration for bosses, so it helps Smiley
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drfreakeinstein
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« Reply #10 on: March 02, 2016, 07:01:07 AM »

Hi again!

I want to post content related with the stealth mechanism introduced in the game.

This is a small example of how the shadows can be used to hide the player from the enemy's line of sight.



cheers!
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drfreakeinstein
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« Reply #11 on: March 22, 2016, 06:45:21 AM »

Hi again!

More gifs to show new features!!!

With the bazooka you can open any obstructed path in the game:



I have added teleports in the game.



Cheers
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migrafael
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« Reply #12 on: March 22, 2016, 06:51:19 AM »

i can definitely get behind this. Really like some of the stuff u are doing with lighting.

Just a though: the coins had a very crisp outline but everything else kinda blends in. Not sure that's what u are going for. Cheers!
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drfreakeinstein
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« Reply #13 on: March 24, 2016, 04:39:05 AM »

i can definitely get behind this. Really like some of the stuff u are doing with lighting.

Just a though: the coins had a very crisp outline but everything else kinda blends in. Not sure that's what u are going for. Cheers!


Thanks a lot for your suggestions. I am not an artist and any advice regarding the art direction is welcome! I will revise all the sprites in order to get a uniform and solid art style
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boustrophedon
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« Reply #14 on: March 24, 2016, 10:27:23 AM »

looks good, but i am not really a fan of the camera.

for me, super mario world's camera is perfect and every platformer should use it. but that's just my opinion
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SuperHatchGames
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« Reply #15 on: March 24, 2016, 10:30:43 AM »

Love the parachute Grin Do you have any other environment plans? The snow scene offers a nice contrast Smiley
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drfreakeinstein
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« Reply #16 on: March 29, 2016, 10:59:11 AM »

Love the parachute Grin Do you have any other environment plans? The snow scene offers a nice contrast Smiley

Yes, For now I have tilesets for several themes (grass, rock/desert, snow and tech) I will post more landscapes as soon as posible
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drfreakeinstein
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« Reply #17 on: May 26, 2016, 12:59:48 PM »

Hi again!

I want to show you more gifs with new game elements like thermal vision glasses, blood splatters and a bizarre level where you can hit enemies with your car.

I haven't posted anything from long time ago. Sorry for the delay.











Cheers!
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breakfastbat
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« Reply #18 on: May 26, 2016, 03:50:07 PM »

Looks great so far! Keep up the good work ^__^
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drfreakeinstein
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« Reply #19 on: September 23, 2016, 04:31:53 AM »

The game has been released for iOs. Its available for iPhone, iPad and appleTV and supports MFI controllers.

It is featured in several app stores:

https://itunes.apple.com/us/app/tons-of-bullets!/id1135304604?mt=8

Later we will publish it in other platforms like android, OSX, windows

Thanks for your interest in the game.
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