Today I want to share the greenlight stats of our upcoming game Tiny Thor with you.
First of all: Here is the link to our greenlight campagin we're talking about:
http://steamcommunity.com/sharedfiles/filedetails/?id=617559638The campaign started on February, 6th 2016. At first we got a lot of views and votes. But that dropped nearly to zero after a view days. Our "Rank-To-Top-100"-Stat climbed up to 82% but we're loosing some percents now each day. The great start was because the game was listed in the "News"-Section at first. We have 53% Yes-Votes which is quite okay I think (after the first days we were at 60%).
Best of all we got a lot of great feedback and comments which definitely is a great motivator for us to keep working on this game.
If we compare our stats with other ones we've found on the web, we noticed that a few years ago the activity was much greater on greenlight leading to thousands of views and votes. But it seems this isn't the case any more / at the moment.
We've also talked to some other developers and after that I think we will get greenlighted sooner or later because the stats aren't that bad. But we'll see...
Here are a few things I've learned:
- The game still has some coder-artwork included and lacks some polish here and there. And quite a few comments are reflecting this. It would have been better to show only polished sections of the game to the public.
- The trailer was made in a hurry. I just recorded some cool gameplay sections and put an old track from the "Ludum Dare Version" into the trailer. The song was never intended to be in the final game. A lot of people criticised this. The trailer also doesn't build up tension (like a cool movie trailer does). So I think it would have been wiser to put some more effort into these issues. And I really suppose that this would have led to a better yes/no-ratio.
In the end I'm quite satisfied with the results so far and I really hope not to get lost in the greenlight limbo.
If you have any questions, feel free to ask!