Here's another demo of the current scope simulation. My computer was being a little problematic while recording earlier but it's generally rather stable most of the time.
It looks great at 60fps and it's rather close to the same image as on the real scope!
I'm hoping to roll out the new version of Electricanvas, 2.0, sometime in the next week. The whole thing is done and working, I'm just trying to put together a cleaner more responsive GUI, though the only thing in that is the interpolation rate and instructions. Other than that, it's completely ready. Here's some of the enw features.
- uses the new VectorWorks script and system which is much more stable and featured
- hold E to drag current point, or T to drag the origin point
- dragging is smoothly animated with the new smoothing algorithm
- holding down R while clicking (or dragging with E or T) produces a disconnected point for disconnected geometry
- the whole display is now an accurate simulation of the audio you draw rather than just reading the points from memory like the old version. You no longer need a scope to see what it'll look like!
I might add functionality to mess with audio effects if I can get the GUI functional enough to do that, since it's really incredible to watch and manipulate your drawings with some of the effects.
EDIT: oh wow response while I was typing, pff.
@Pishtaco Yeah, the line goes off screen but only in the preview, it's more a problem of how i coded it since I needed a way to mark the coords that were being disconnected so the renderer would do it and at some point I gave up trying to fix the preview part. It was before I used Vector3s for everything so instead I just had it add 100 units to those lines and the audio renderer would pick up on what was over 80 and subtract a hundred as well as skip interpolation for those lines. It was a mess, but the new version should make things much nicer.
EDIT EDIT: Oh wow that works and looks really really good! Damn! The only big issue being that I guess the method it gets it's audio results in a lot of jitter and junk, but wow, it really works well! All the scope artifacts look gosh darn beautiful.