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TIGSource ForumsCommunityDevLogsROPEWALK3R [2d puzzle platformer / Demo available!]
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Author Topic: ROPEWALK3R [2d puzzle platformer / Demo available!]  (Read 3197 times)
binaryboi01
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« on: February 28, 2016, 08:11:40 AM »

R O P E W A L K 3 R

ROPEWALK3R is a 2d puzzle platformer. Main mechanic is a rope which helps you to get to the end of the level. Rope is created by putting 2 points anywhere on the level. Game consists of stages with many different levels. Every stage is a constellation and has it's own specific mechanic.


Title:



Level 1 example:


Stage I - Ursa Minor:



I am making this game in my spare time so sometimes progress is quite slow.
Early gameplay demo soon'ish  Blink
« Last Edit: March 10, 2016, 04:01:25 AM by binaryboi01 » Logged

Sam Oz
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« Reply #1 on: February 28, 2016, 08:20:51 AM »

I think it's a great idea...
Will you use the constellations to do levels?

Can we create our own levels?
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binaryboi01
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« Reply #2 on: February 28, 2016, 08:27:45 AM »

I think it's a great idea...
Will you use the constellations to do levels?

Can we create our own levels?


Thanks a lot! There will be different levels with same mechanics grouped by constellations.
I am thinking about making some kind of a level editor, but it's not my main priority at the moment.
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binaryboi01
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« Reply #3 on: February 29, 2016, 01:27:29 AM »

Working on main menu/level selection. Trying to keep it as simple and clean as possible  Addicted

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jctwood
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« Reply #4 on: February 29, 2016, 04:56:32 AM »

Looks very fun and innovative, love the aesthetic too. Are the rainbow blocks dangerous? One small gripe I have is with the 3 in ROPEWALK3R, why is it there?
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binaryboi01
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« Reply #5 on: February 29, 2016, 05:13:16 AM »

Looks very fun and innovative, love the aesthetic too. Are the rainbow blocks dangerous? One small gripe I have is with the 3 in ROPEWALK3R, why is it there?

Thanks! Yes these blocks are dangerous, made them colorful in order to stand out. Name is not final and it's there just to look awkward  Tongue
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binaryboi01
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« Reply #6 on: February 29, 2016, 10:42:43 AM »

And it works with gamepad now! Menu is still quite broken.

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Pixel Noise
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« Reply #7 on: February 29, 2016, 11:01:52 AM »

Hey really nice, clean, simple mechanic! Really interesting.
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binaryboi01
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« Reply #8 on: March 01, 2016, 12:39:09 AM »

Hey really nice, clean, simple mechanic! Really interesting.

Thank you very much! That's exactly what I am trying to achieve Smiley
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binaryboi01
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« Reply #9 on: March 01, 2016, 07:02:13 AM »

Hey! Here's a small update.

Title + level selection:



Tutorial:



Cheers  Gentleman
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jctwood
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« Reply #10 on: March 01, 2016, 07:18:44 AM »

This tutorial looks very nice!
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« Reply #11 on: March 01, 2016, 07:29:17 AM »

I really love the look of this and the gameplay is so clever and simplistic at the same time, which I love.

Can't wait to see more of it!
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binaryboi01
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« Reply #12 on: March 03, 2016, 12:18:27 AM »

Quick update. Working on stage 3 at the moment + some game mechanic tweaks. Playable demo will be available by the end of the week hopefully *fingers crossed*.  Well, hello there!
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« Reply #13 on: March 06, 2016, 08:14:30 AM »

A quick update on development. Stage 3 is almost finished. I will try to do my best to fix all the bugs/problems so I can release a playable build early next week.

New scissors block will cut your rope:


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binaryboi01
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« Reply #14 on: March 07, 2016, 02:15:52 AM »

Hey guys, good news! You can now play R O P E W A L K 3 R on itch.io! Feel free to leave your feedback and constructive criticism as well as bug reports. Hope you enjoy. Cheers!  Beer!
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jctwood
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« Reply #15 on: March 07, 2016, 06:26:13 AM »

It plays very nicely! Although when you die it doesn't have much feedback. Maybe there could be some kind of glitch effect on the screen or something?
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binaryboi01
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« Reply #16 on: March 07, 2016, 08:04:02 AM »

It plays very nicely! Although when you die it doesn't have much feedback. Maybe there could be some kind of glitch effect on the screen or something?

Thank you! Actually I've been thinking the same, but I am currently not sure how to make it minimalistic yet noticeable and not frustrating.
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Pixel Noise
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« Reply #17 on: March 08, 2016, 04:37:05 PM »

I got stumped for a minute partway through Ursa Minor (II), before I realized I had to start dropping the first end at the beginning  Facepalm

Also, the last level of Ursa Minor doesn't actually require a rope - I walked right through it. Is that intentional?


Gameplay was really solid though. My biggest Huh? moment was....actually figuring out how to START the first level. Once you get into it, the "Z" and "X" prompts are enough...but I had to spam buttons a bit until I realized "Z" was the button to enter the level  Facepalm

as the opening quote says..."It's the figuring out..."


Overall, great demo!  Beer!
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binaryboi01
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« Reply #18 on: March 09, 2016, 06:12:20 AM »

I got stumped for a minute partway through Ursa Minor (II), before I realized I had to start dropping the first end at the beginning  Facepalm

Also, the last level of Ursa Minor doesn't actually require a rope - I walked right through it. Is that intentional?


Gameplay was really solid though. My biggest Huh? moment was....actually figuring out how to START the first level. Once you get into it, the "Z" and "X" prompts are enough...but I had to spam buttons a bit until I realized "Z" was the button to enter the level  Facepalm

as the opening quote says..."It's the figuring out..."


Overall, great demo!  Beer!


Thanks for your feedback! I guess menu navigation is not as straight forward as I hoped it to be, I'll do some rework soon as well as some level design fixes.
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Pixel Noise
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« Reply #19 on: March 09, 2016, 09:11:40 AM »

Navigating with the directional keys was obvious, I just play more console games than computer games, so I forgot that "Z" is often a go-to "Yes/acccept/action" button.
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Pixel Noise - professional composition/sound design studio.
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 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
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