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TIGSource ForumsCommunityDevLogsROPEWALK3R [2d puzzle platformer / Demo available!]
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binaryboi01
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« Reply #20 on: March 10, 2016, 03:45:10 AM »

Working on stage 4. Here's something I've been experimenting for a while.



7 new levels + gamepad support + fullscreen + bug fixes next week [fingers crossed  Ninja]
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binaryboi01
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« Reply #21 on: March 14, 2016, 04:00:32 AM »

You can find R O P E W A L K 3 R on IndieDB now! I will mainly post big announcements and updates there. I am planning on releasing version 0.2 this week, stay tuned!  Gomez

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binaryboi01
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« Reply #22 on: March 15, 2016, 04:15:32 AM »

Finally managed to make it work correctly.

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Pixel Noise
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« Reply #23 on: March 25, 2016, 05:51:21 PM »

If you mess with chaining together those rotating things, you could make some pretty neat puzzles. Definitely a cool addition!

If you're still brainstorming ideas on mechanics, one I thought of was a "replicator". Say you color coded the spinners, or just stationary "anchors"; a line drawn between one pair could be automatically replicated in another, nearby pair. This might allow to create puzzles with less blocks...so not really sure if that's a thing you're going for.
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Pixel Noise - professional composition/sound design studio.
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Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
lobstersteve
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« Reply #24 on: March 27, 2016, 04:58:15 AM »

Cool idea and style and i really like the menu with the star constellations, the quote, the transitions.. makes a great impression Smiley
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mosseljongen
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« Reply #25 on: March 27, 2016, 01:14:06 PM »

Very neat concept, clean and fun!

Found an exploit though
Example would be 'climbing',
-first you make a small platform on which you stand
-then you jump slighty to a side and quickly press x twice while midair
-then fall back on the initial platform
-you now have a point higher up in the air, where you couldnt have gone with one jump only.

To counter this maybe put a small timer on creating points? Or having a max % slope which you can stand on.

Anyways, really love what you have right now and looking forward to more
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binaryboi01
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« Reply #26 on: April 08, 2016, 06:13:24 AM »

Quick update Smiley

I am still working on this project, just a bit slower. Trying to polish everything out and add a couple of new levels. Thanks for all the kind words and feedback. Many things that are suggested and reported will be added/fixed.

Cheers!  Ninja
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binaryboi01
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« Reply #27 on: April 11, 2016, 12:29:27 AM »

v0.2.0 Released!

Hey guys! I've just released an update. It's been a long time but better later than never.

New features:
  • New stage
  • Some stage 2/3 levels reworked
  • Automatic Save/Load
  • Menu improvements and minor bug fixes

You can try new version on itch.io!

Any suggestions and feedback are welcomed!  Beer!
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Pixel Noise
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« Reply #28 on: August 23, 2016, 06:31:50 AM »

Hope you're still working on this! I really liked the concept and the demo.
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Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
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